attack/defend

  1. Rbstat

    fd_prefab 2023-01-01

    A prefab for my custom gamemode Flag Defense (or FD for short) Inside this you should find all the map logic to make the gamemode work. Most importantly being: * A set of three intel briecases with which blu team caps. (theres also a briecase for red but it's disabled by default) * A point...
  2. Rbstat

    fd_grey 2023-01-01

    New Year... New Map!!! I started this map like last year at most. Mainly as a map designed to quickly show off my custom game mode Flag Defense (or FD for short) that I had come up with. As such this is all dev textures, Hence the name. The goal is simple! Grab the Enemy Intel and take it to...
  3. its_hi

    cp_Low Beta5.5

    Somewhere in the deep jungle, on the mountains, below the surface lays a BLU facility, acting as the main point of entry for the base even farther in the mountains. RED will be infiltrating using a cargo train and acting as the main attackers on the map, you read that right, BLU are the...
  4. V.A.T.S.

    Frame A5

    Frame is set in a shipping plant somewhere in the north west US.
  5. Undercover Fish

    Sapwood B1

    3-point, single stage CP A/D map. BLU attempts to raid a logging operation ran by RED, extracting a suspiciously shiny sap from a valley forest. Planned theme/detail is alpine, transitioning through the map from run-down, shady, and wooden, to modern, concrete, and sunny. Sapwood isn't my first...
  6. Roboto

    CPR A/D Race. release 1

    5CP is Control Point Tug of War, Not Attack/Defense Race. THIS is Attack/Defense Race. (While still similar to 3cp with extra steps) It has geometry similar to Payload Race maps with Point 1 being a near-free cap, Point 2 being on middle, and last being in the enemy base. Hard to capture.
  7. ArtZ

    Breachpit a6a

    Breachpit is a single-stage 2CP attack/defense map. The map starts with BLU pushing down from a high ground and culminates in a control point above a deathpit near RED spawn. This map is heavily inspired by Gorge. It also sucks
  8. Kiglirs

    Medieval kiglirs_mc22 a1a

    My entry for MC22 Solids used: 167
  9. Emil_Rusboi

    Emil Naty MC22 a1

    Microcontest 22 collab entry by me and Nat-Tea
  10. Onionchurro

    waterworks a2

    An Attack/Defense map ive working for a bit, and plan on balancing and poloshing, a way more focused project than my last map "cp_bunkerbusters" that got lost after wiping my ssd another atk/def map that had enough side areas and flank routes for 2 maps over
  11. Perry

    Chiller RC4

    One Halloween night, A celebration of all that is spooky, and kooky: An alarm blairs, Hell has frozen ove- Literally. B.L.U, wanting to seeze their opertunity to gain entrance too an unlimited source of Hell power, rush to arms. While R.E.D, putting their party hats down; they grab their guns...
  12. Wilson

    Past 72hr Jam Entry Backalley 2022 A1A

    Another jam, another alley.
  13. Tiftid

    Past 72hr Jam Entry cp_fragment _a2

    A very rushed A/D map made to catch the very end of the 2022 72hr jam. @Sarexicus helped. Thanks!
  14. Pigzit

    Past 72hr Jam Entry Coalpit 72 a1v2

    My 2022 summer Jam entry, remixing the Gravel Pit A/D gamemode by pulling A and B much closer together, but reducing the time they take to cap. Hoping to solve the "camp 1 point and ignore the other" issue this gamemode seems to have by making rotations quick but necessary for defensive...
  15. abigail

    Multi Stage Neon a3

    Neon: a colorless, odorless gas that is chemically inert. Known for giving off a distinct reddish-orange glow when used under low-voltage. cp_neon: a 3 stage attack/defense map that is definitely not trying to be dustbowl.
  16. Plainz

    GravelBlow a12

    inspired by dustbowl, gorge and mountain lab, main idea is 3 points with no forward spawns
  17. Emil_Rusboi

    Territorial Control Domination Gamemode Logic Prefab v02fix

    This is a gamemode prefab from cp_caper, Territorial Control Domination map. Information The prefab consists of 3 control points, 3 respawn rooms, 1 spawn room for the start of the round (needs so the map could work) and all required logic: Selecting random control points, changing spawns for...
  18. Endermage77

    cp_hex [TF2 Classic] a3

    This map is designed for Team Fortress 2 Classic, and will not function if used in normal TF2. Team Green is beset on three sides by teams Red, Blue, and Yellow. Will any of the attackers wrest control of the point from the others, or will Green hold out against all odds?
  19. MegapiemanPHD

    Motorcity a4

    Red teams at it again. This time they are developing some kind of new vehicle they call the D.U.M.B (Deployable Ultimate Mobile Base) hidden within the perfect cover, a car factory. Credits: Layout - MegapiemanPHD Vehicle Props - FGD5
  20. half

    Halfcircle MC21 A1

    2cp A/D MC21 entry. has 2 points 1024 units apart from each other made in about 6 hours