One Halloween night,
A celebration of all that is spooky, and kooky: An alarm blairs, Hell has frozen ove- Literally. B.L.U, wanting to seeze their opertunity to gain entrance too an unlimited source of Hell power, rush to arms. While R.E.D, putting their party hats down; they grab their guns...
This map is designed for Team Fortress 2 Classic, and will not function if used in normal TF2.
Team Green is beset on three sides by teams Red, Blue, and Yellow. Will any of the attackers wrest control of the point from the others, or will Green hold out against all odds?
Made in collaboration with @Emil_Rusboi
5CP attack/defense map inspired by steel with the final point inside a volcano. Why would anyone build a base inside an active volcano? Don't know.
- @scrly for brushwork scrlyguns visible at A
- @Niro for continued feedback on clipping
U P L O A D
T H R E A D
Unofficial Minor Contest: Upload Thread | TF2Maps.net
Welcome! This will be the first of hopefully many unofficial Minor Contests hosted by the community. Now that the Rule of Three Major is over (6 month long contest wow) we can now move on to another mapping prompt...
Goalrush is an experimental port of Goldrush into an Attack/Defense version of PASS Time. The ball instantly resets when Red gets the ball, and all players are granted minicrits when the PASS meter is filled. The final goal at the end of Stage 3 is a bonus goal, which requires filling the PASS...
This is stage one of a two stage A/D map. The concept revolves around a multiple story mansion with a point on each floor. My goal was to make an indoor map that still allows advanced mobility options to function (rocket jumping, trimping, etc.)
When the attackers capture point A, several doors...
When I saw the Back to Basics contest, I thought it was a pretty good idea. Turns out I missed that contest.
So I challenged myself to finally make a map that doesn't suck.
To aid myself in this endeavor, I chose a simple gamemode (2 stage A/D) and didn't strap any stupid gimmicks onto it (for...
A three control point Attack/Defend, Blu starts in a riverside villa, and has to fight their way through the town to ultimately take control of the Dockyard and its floodgates, taking over the river shipping routes.
Wooden double doors by 'Louie "Bakscratch" Turner'
cp_scourge is an Attack/Defend map designed with 6v6 (and Prolander, to an extent) in mind. This is not a Gravel Pit copy however; it's something entirely new. The layout is similar to that of cp_steel, but with only 4 control points and a much more modern approach to geometry.
cp_apollo is a moonbase-themed Attack/Defend map which I made to get back into making creative things with my PC.
Made with immense help from @lucky. Thanks, buddy!
I'm very sorry for everyone that is going to play this, this is my very first map and I haven't worked with 3D software in quite a...
A city/industrial themed attack/defend map where blue team spawns in a warehouse and tries to take over red team's factory.
Path to control point A:
Control point A:
Shortcut to B after A has been captured:
Path to control point B:
Control point B: