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  1. Parzivle

    Push A1

    Blue must push into red in a classic CP attack/defense were sometimes it's choky and other times it might be a bit too open.
  2. KatwithaKinit

    cp_stargazer a4

    A simple, single stage attack/defend map. This is my first go at an attack/defend map, so please tell me what I could improve! Plot: BLU has setup a small communications facility connected to their satellites. In response to this, RED have made an even bigger facility on top of BLU's land for...
  3. FatalError418

    Tank Corp. (Alpha 1) a1

    A modern warfare themed three control point single stage Attack/Defend map. There's lots of verticality and many flank routes. Relatively large for a A/D single stage map. At the start there is two flank routes and a strip of cover similar to 2fort's bridge, defended by high platforms and sniper...
  4. floating hat

    Aquaflow A7 2nd stage ONLY

    cp multiple stage attack/defence map i think the base of the map is complete
  5. Dr. Martex

    CP Gravelfall a1

    Welcome to Gravelfall, a 3CP attack/defend map with an MvM theme. Taking place after the events of TF-Comics #6, the robots have come back from one final brawl, while red team holes up in an abandoned Mann Co. Data Center/gravel processing plant. Be aware, this map is very early alpha, I'm...
  6. Martinus2009w

    cp_silvermine a3

    Cp_silvermine takes place in a mining facility on the side of a mountain. It's an attack/defend map where blu spawn is moved forward after the first point is captured. Also after the first point is captured, red team can either defend from the main path wich goes trough point B or flank blu team...
  7. its_hi

    cp_Low Beta5.5

    Somewhere in the deep jungle, on the mountains, below the surface lays a BLU facility, acting as the main point of entry for the base even farther in the mountains. RED will be infiltrating using a cargo train and acting as the main attackers on the map, you read that right, BLU are the...
  8. ArtZ

    Breachpit a6a

    Breachpit is a single-stage 2CP attack/defense map. The map starts with BLU pushing down from a high ground and culminates in a control point above a deathpit near RED spawn. This map is heavily inspired by Gorge. It also sucks
  9. Emil_Rusboi

    Emil Naty MC22 a1

    Microcontest 22 collab entry by me and Nat-Tea
  10. Perry

    Chiller RC4

    One Halloween night, A celebration of all that is spooky, and kooky: An alarm blairs, Hell has frozen ove- Literally. B.L.U, wanting to seeze their opertunity to gain entrance too an unlimited source of Hell power, rush to arms. While R.E.D, putting their party hats down; they grab their guns...
  11. Endermage77

    cp_hex [TF2 Classic] a3

    This map is designed for Team Fortress 2 Classic, and will not function if used in normal TF2. Team Green is beset on three sides by teams Red, Blue, and Yellow. Will any of the attackers wrest control of the point from the others, or will Green hold out against all odds?
  12. BombaSticked

    cp_cliffwood a1a

    Credits Tall Thin Pines by Diva Dan Trucks by KrazyZark Snowy Coast Assets by EArkham
  13. ❤littlefirez❤

    HyperFlame V4

    I am trying to make mvm maps that allow you to play on both teams (also playing with bots sucks)
  14. D0om

    Caldera rc3

    Made in collaboration with @Emil_Rusboi 5CP attack/defense map inspired by steel with the final point inside a volcano. Why would anyone build a base inside an active volcano? Don't know. CREDITS: - @scrly for brushwork scrlyguns visible at A - @Niro for continued feedback on clipping - @Kube...
  15. Sonoma

    Unofficial Minor Contest #1: A/D CTF & A/D PASSTIME

    U P L O A D T H R E A D Unofficial Minor Contest: Upload Thread | Welcome! This will be the first of hopefully many unofficial Minor Contests hosted by the community. Now that the Rule of Three Major is over (6 month long contest wow) we can now move on to another mapping prompt...
  16. nesman

    Rocketforge a1

    The glorious map rocketforge is now in the amazing gamemode pass time! Original A/D Pass Time logic by Flipy:
  17. 14bit

    Multi Stage Goalrush B2

    Goalrush is an experimental port of Goldrush into an Attack/Defense version of PASS Time. The ball instantly resets when Red gets the ball, and all players are granted minicrits when the PASS meter is filled. The final goal at the end of Stage 3 is a bonus goal, which requires filling the PASS...
  18. Neketo

    WolfDen A1

    Spytech-themed 2CP attack/defend map, soon to be set in space. Created for the 72 Hour Jam 2020
  19. Wilson

    Backalley 2020 A1

    There is an alley, it's night, I don't know what you want from me.
  20. Red Dagger

    cp_reddagger72 a1

    2cp a/d: made for the 2020 72 hour jam, I honestly gave up caring about making a layout I liked about 2 hours in and bloody well aren't testing this, was mostly an excuse to create something