Multi Stage High Plains A3_1

Actually trying to make a modern Dustbowl, instead of just editing the old map and calling it "Pro"

  1. TheNoobThatWas
    Building from stage 3 outward. Currently this is only stage 3.

    Features:
    • Wider routes
    • Courtyards for combat along route (Stage 3 in particular)
    • Layout tweaks
      • New flank for attackers on point 6
      • New alternative routes between points 5 and 6
      • Defenders last spawn is farther back from the control point
      • Forward spawn for attackers
    • Props for reaching different elevations
    • Ramps and clips to encourage advanced movement (trimping/rocket jumping)
    • New layout for CP6, but attempting to stay true to the original
    • QOL Improvements
      • Defending team respawns on losing a point
      • (CP6)Single respawn room for defending team instead of split layout
      • More doorways to Resupply to combat camping
      • More pickups
      • Adjusted capture time and respawn time

    Images

    1. 20210503175503_1.jpg
    2. 20210503175507_1.jpg
    3. 20210503175545_1.jpg
    4. 20210503175555_1.jpg
    5. 20210503175630_1.jpg

Recent Updates

  1. A3
  2. A2
  3. Bot didn't like zip files,