Forward spawns, how do they work?

Discussion in 'Mapping Questions & Discussion' started by ммα | ∂αиỉєℓ, Mar 15, 2019.

  1. ммα | ∂αиỉєℓ

    ммα | ∂αиỉєℓ L1: Registered

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    So I have 2 forward spawns in my 5cp map. Whenever a point is capped the spawns change and it's all good. But when I change spawns I let a kill trigger go off inside the spawn to get anyone still in there out. Would be fine, but this doesn't insta respawns you it just kills you which is kinda bad.

    How do I forcespawn people who have been killed by the spawn swap? Or is there another entity or trigger I've missed?

    Thanks in advance
     
  2. dexc34

    dexc34 L1: Registered

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    You can always use a trigger_teleport instead. Just change that kill trigger to a trigger_teleport, and then change the "Remote Destination" to the name of the respawn points in the forward spawn.

    Just make sure to enable the trigger once the point is capped and then immediately disable it :)
     
  3. henke37

    aa henke37

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  4. ммα | ∂αиỉєℓ

    ммα | ∂αиỉєℓ L1: Registered

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    This was exactly what I was looking for, thanks for the help

    Tried setting this up and had some really weird bugs. Thanks anyways for taking the time to help out :)