I'm not a fan of how this looks, from the screenshots it looks very claustrophobic and cramped as well as lacking in height variation.
I guess I'll probably see how it plays in future but for now just from the screenshots it looks like it won't be very fun.
EDIT: here's a sketch over the top of your overview to help give an idea of the issues this map's layout has.
- snip -
dammit, i was just about to make a map called incinerate...good thing you spelled it wrong.
Note: having a completely open and unguarded control point over a massive deathpit is a bad idea. Look at Nucleus and Mountain Lab; there's cover around the control point so it's hard to actually kill someone via airblast.
At the moment I'm figuring a longer route that will give the users of it a height advantage over Mid. Though the point will still be mostly safe.I would also like to point out that the corrugated metal sheets you have around the pit aren't achieving anything in the way of cover. You can make them useful if you add another entrance to mid for each team in the walls behind them, which would also help to solve your chokepoint problem. Implementing these entrances will be easier if you rearrange the map to follow more of a diagonal, like this:
You don't have to follow this exactly, of course; it's just a suggestion. But I hope it gets my point across.
Up up up down update!
I'm guessing... you added height variation?
Yeh, still workin on it though. That is not why I did that though....