KotH Incinarate

Discussion in 'Map Factory' started by Moonrat, May 18, 2015.

  1. Moonrat

    aa Moonrat The end of an era

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    A King of the Hill map with a big ass pit of doom right smack dab in the middle of it. Not much else to it!
     
    Last edited: May 19, 2015
  2. iiboharz

    aa iiboharz Meme Queen

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    I'm not a fan of how this looks, from the screenshots it looks very claustrophobic and cramped as well as lacking in height variation.

    I guess I'll probably see how it plays in future but for now just from the screenshots it looks like it won't be very fun.

    EDIT: here's a sketch over the top of your overview to help give an idea of the issues this map's layout has.
    [​IMG]
     
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    Last edited: May 18, 2015
  3. Moonrat

    aa Moonrat The end of an era

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    I got some ideas for those problems, thanks for the feedback!
     
  4. Ynders

    aa Ynders absolutely gormful

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    Dammit, I was just about to make a map called incinerate...Good thing you spelled it wrong.
     
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  5. Moonrat

    aa Moonrat The end of an era

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    ffffffffffffffuuuuuuuuuuuuuuu

    THAT IS LIKE THE SECOND MAP I HAVE SPELLED WRONG!
     
  6. Muddy

    Server Staff Muddy Muddy

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    Note: having a completely open and unguarded control point over a massive deathpit is a bad idea. Look at Nucleus and Mountain Lab; there's cover around the control point so it's hard to actually kill someone via airblast.
     
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  7. killohurtz

    aa killohurtz Distinction in Applied Carving

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    I would also like to point out that the corrugated metal sheets you have around the pit aren't achieving anything in the way of cover. You can make them useful if you add another entrance to mid for each team in the walls behind them, which would also help to solve your chokepoint problem. Implementing these entrances will be easier if you rearrange the map to follow more of a diagonal, like this:

    [​IMG]

    You don't have to follow this exactly, of course; it's just a suggestion. But I hope it gets my point across.
     
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  8. Moonrat

    aa Moonrat The end of an era

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    Already fixed in A2, I've added a nice little development for cover within Mid, as well as skewing to point to make Snipers work harder for a kill.
     
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  9. Moonrat

    aa Moonrat The end of an era

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    At the moment I'm figuring a longer route that will give the users of it a height advantage over Mid. Though the point will still be mostly safe.
     
  10. Moonrat

    aa Moonrat The end of an era

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    Up up up down update!
     
  11. radarhead

    aa radarhead Level 20 "Mapper"

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    I'm guessing... you added height variation?
     
  12. Moonrat

    aa Moonrat The end of an era

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    Yeh, still workin on it though. That is not why I did that though....
     
  13. radarhead

    aa radarhead Level 20 "Mapper"

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    Elevators?