Bonk Machine

Model Bonk Machine v4

Habeebit

L1: Registered
Jul 19, 2015
26
39
My only suggestion would be to change the "BONK" part of the slogan to be the actual logo found on the cans. Other than that, great background model
 

boomsta

L2: Junior Member
Mar 27, 2016
72
269
2 Months and no one answered uncuepa's question.. Or it is a joke?





Posted on April 1, 2016

HOLY MERRY MOTHER OF JOSEPH
Well I haven't had anybody else say they have problems. Or message me on steam, so I assume its on their end?
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432
I'm sorry to necro this post, but I did some testing, and this model only loads up a map with new changed to the map when it is a prop_dynamic. I am 100% sure that I used the V2 version.

I tested by compiling the prop as a prop_static, prop_dynamic and also for shits and giggles as a prop_physics (although I knew it wouldn't work). Every time I compiled the different prop types I did it on hammer's default compile and also compilepal's compile.

I'm guessing you made the prop do something only a prop_dynamic could do by default.

Id love to have this model working as a prop_static, hope this helps you fix it (if you can even be bothered to at this point).
 
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Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,844
Came here to report a compile error, but it looks like it's already a known issue. It's a real shame because this prop is really cool looking. Hope it gets fixed.
 

ficool2

L4: Comfortable Member
Oct 28, 2017
161
232
I'm sorry to necro this post, but I did some testing, and this model only loads up a map with new changed to the map when it is a prop_dynamic. I am 100% sure that I used the V2 version.

I tested by compiling the prop as a prop_static, prop_dynamic and also for shits and giggles as a prop_physics (although I knew it wouldn't work). Every time I compiled the different prop types I did it on hammer's default compile and also compilepal's compile.

I'm guessing you made the prop do something only a prop_dynamic could do by default.

Id love to have this model working as a prop_static, hope this helps you fix it (if you can even be bothered to at this point).
Came here to report a compile error, but it looks like it's already a known issue. It's a real shame because this prop is really cool looking. Hope it gets fixed.

I patched the model up, it should no longer yield errors. Also, I reduced the file size by half by removing redundant alpha channels (which weren't even used and were from an earlier version of the texture!)

*link removed*
 
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I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432

boomsta

L2: Junior Member
Mar 27, 2016
72
269
-Fixed compile issue (hopefully for good this time.)
- Added lods. 1k -> 500 -> 200 tris
- Uses vpk system now

Thanks guys for the interest. I really should have gotten around to this sooner but didn't realize how much people wanted to use it.

Read the rest of this update entry...
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432
The only thing this model dispenses is errors ¯\_(ツ)_/¯

Maybe just completely remake it (if you can be bothered, though it would be great if you did as it's a great model).
 

boomsta

L2: Junior Member
Mar 27, 2016
72
269
Hmm I had someone else test it and they didn't get the error. Are you sure the other version isn't installed still?