Model Bonk Machine v2

A retro styled soda machine for both teams.

  1. boomsta

    boomsta L1: Registered

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    Bonk Machine - A retro styled soda machine for both teams.

    Has 2 skins and self illum on the interior light. Let me know if anything can be improved.
     
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  2. Habeebit

    Habeebit L1: Registered

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    My only suggestion would be to change the "BONK" part of the slogan to be the actual logo found on the cans. Other than that, great background model
     
  3. The Siphon

    The Siphon L6: Sharp Member

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    I saw this on the Source Filmmaker workshop, looks really nice. I love it
     
  4. Uncuepa

    aa Uncuepa

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    When I try and compile a map with it, it fails to find vertex data. It then aborts the compile.
     
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  5. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    2 Months and no one answered uncuepa's question.. Or it is a joke?

    Posted on April 1, 2016

    HOLY MERRY MOTHER OF JOSEPH
     
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  6. Viperi

    aa Viperi not actually a snek

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    We need a meme machine skin of this.
     
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  7. boomsta

    boomsta L1: Registered

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    Well I haven't had anybody else say they have problems. Or message me on steam, so I assume its on their end?
     
  8. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    Or it's a joke. I mean, it's kinda obvious since nobody had a problem like it sooo... *shrugs* IDK
     
  9. Kreg

    Kreg L2: Junior Member

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    I had the compile issue as well
     
  10. boomsta

    boomsta L1: Registered

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    OK I will take a look at it! Sorry about the issues.
     
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  11. boomsta

    boomsta L1: Registered

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  12. DogsRNice

    DogsRNice L1: Registered

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    I'm getting a compile error even with V2
     
  13. I dinne ken

    I dinne ken L3: Member

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    I'm sorry to necro this post, but I did some testing, and this model only loads up a map with new changed to the map when it is a prop_dynamic. I am 100% sure that I used the V2 version.

    I tested by compiling the prop as a prop_static, prop_dynamic and also for shits and giggles as a prop_physics (although I knew it wouldn't work). Every time I compiled the different prop types I did it on hammer's default compile and also compilepal's compile.

    I'm guessing you made the prop do something only a prop_dynamic could do by default.

    Id love to have this model working as a prop_static, hope this helps you fix it (if you can even be bothered to at this point).
     
    Last edited: Feb 19, 2018 at 7:02 PM