1st look at Bank Heist (or something)
Hi,
This is the 1st big map I have worked on, all others have been basic rooms.
As some of you may have seen from another post, this is a CTF map with a difference in that you have to capture and then hold the intel.
The pic has 4 views, 1 & 2 are of the town with bank and pyramid at one end and some old ruins at the other. There are 4 ways to the town from the team spawns, the quickest being the most open - under the bridge in pic 2. Other paths are through some old mine tunnels, through the ruins and through the teams own bases. The blue base is shown in pics 2 and 3. You have to get the intel from the bank and then keep it in the structure between the blue stairs in 3.
I've textured it since I started using the devel ones, but then realised that, as its symmetrical, I would have to end up texturing the map 4 times. (Once with all the devel texts for blue, flip the map, devel texture the red test. then texture blue side, flip again (!) and texture the red. Ugh...) This way I only have to texture the red side on each flip.
Having said that I'm probably going to change the rock textures anyway...
Comments please on layout, possible problems, balance issues etc. It will not compile in this state due to duplicated game logic.