Godslayer57
aa
- Sep 1, 2009
- 573
- 323
Yeah I'm trying to figure out what kind of height variation can be done on it, or maybe giving it more bends around rocks or something.That track path looks like sniper's heaven.
Also, for the sack of everyone's eyes
pl_orange_sniper_alley
PONIES
My mane concern..
Sandvich, quit ponyin' around and get back to work!
Added screencapWIP: cp_powerhouse
basically, I'm replica the map from Halo Reach game, into Team fortress 2. I'm trying to ensure the same experience and visualization as you would see in Halo Reach. I know it's a lot of work, but it'll pull off greatly, especially setting up the new and tacky spawn system I'm going to introduce in this map.
(Basically, the spawn system I'm going to introduce in this map will assign the spawn near your teammate, or in a open field where there's no enemy nearby to prevent spawn killing)
Once I get the map done, it's off for testing and then hopefully it'll function as it suppose to, then I'll make it into a Saxton Hale, King of the hill, and Capture points.
P.s. the screen cap I had in there is about a month old. I need to update the new one.