WiP in WiP, post your screenshots!

AlexCookie

Suspect of eating cookies alive
aa
Apr 21, 2016
277
572
Should I actually make this?

nepal0001.jpg
 
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Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
What do you think about a payload game-mode where the cart travels on a train track, and every 3 min a train comes, and smashes the cart (big explosion). The cart then spawns at the last checkpoint (via point template), and you get 4 carts to reach the final point. the map would either be space or Halloween themed, allowing magic or space lasers to rebuild the cart. please like if you want a map on this
 

Diva Dan

hello!
aa
Mar 20, 2016
1,034
1,954
I like the idea of a lives system on a payload map, it might be hard to take advantage of the train as an attacker though? maybe if it had to travel along the train track for a short bit, so if blu couldn't reach it, then they would suffer. 3 mins also sounds like a pretty long time.
 
P

Prosciutto

Point A of my new a/d map: cp_traindepot

zWHrSnr.jpg


the map will be based of the tech area in pokepark 2

OUJg8uS.png
 
Last edited by a moderator:

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
Oh hey, if you want a model for that green tank engine, there was one in a map called cp_ironworks. Maybe you can track down the creator and see if they're still around.
 

LadyRaee

CHEERFULLY SUICIDAL
Sep 1, 2012
197
217
I made this
 

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BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
498
848

I was gonna say make that yellow building wider cause it's too skinny, but then I realized you are reskinning dustbowl... In which case, a skinny building is the least of your problems.
 

Asd417

Sample Text
aa
Mar 20, 2016
1,461
1,035
I was gonna say make that yellow building wider cause it's too skinny, but then I realized you are reskinning dustbowl... In which case, a skinny building is the least of your problems.
you can call that building... reskinny

disagree if you dont like this
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,866
I'm working on Creep again (just in time for the season), so I open up a nearly year-old VMF and start working. I began with widening the death pit, as that's something I wanted to do.

qwe.PNG


Pretty standard stuff, nothing to out of the ordinary. But then I get to the bottom, so I can fit the trigger_hurt to the new hole size, when I come across this.

qwert.PNG


Why are there two bottoms? And I think I see a discolored spot near the center of the lower brush. Are those the backs of Boomsta's sign models? Naturally, I toggle off the hint brushes and check out the view from the other side.

qwerty.PNG


Oh.

OH.
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
Looks promising.
I can identify all locations you've reskinned, is that a bad thing or a good thing?
 

Asd417

Sample Text
aa
Mar 20, 2016
1,461
1,035
I found something strange in dustbowl
pTIgX42.png

If you follow the rail here
Vb2wBSq.png

there's this room which is connected to
Dhl9u9M.png

this room. You can see the door there. The second floor is then connected (or used to be connected)
lffcBXf.png

to the cap point.
I think this was removed when all class grenade was removed.