Elevators are essentially just one small room (cab) inside of a slightly larger and much taller room (shaft). That smaller room then needs to be held in place with some sort of dynamic system - a piston from the bottom (best for heavy things), a cable and motor at the top (cheapest, most elevators are this), or a wheel/rail system on the cab itself (I reckon this is really unsafe but it's convenient for certain gameplay scenarios and may also be better than a cable/piston system for very tall shafts. see the elevator shaft puzzle from Portal 2).
It's amazing what a new skybox, light environment, and a little detail can do. It looks so much nicer! I planned on remaking this one temple map that's really fun but pretty horribly made, so thanks for reminding me.So,
I saw this map (vsh_military_area_b1)
It was made poorly and long ago but popular among vsh servers
so I decided to remake it
I'll release it soon
Elevators are essentially just one small room (cab) inside of a slightly larger and much taller room (shaft). That smaller room then needs to be held in place with some sort of dynamic system - a piston from the bottom (best for heavy things), a cable and motor at the top (cheapest, most elevators are this), or a wheel/rail system on the cab itself (I reckon this is really unsafe but it's convenient for certain gameplay scenarios and may also be better than a cable/piston system for very tall shafts. see the elevator shaft puzzle from Portal 2).
In this case, it looks like you're aiming for what's just an elevator shaft and no elevator. I'l put a large motor (maybe get some clever use out of the spool prop?) and some dangling cables where the cab used to be.
I was looking more for a response that answers wether or not the elevator is passable. Maybe I should have specified that a bit more in my post. But thanks for the informative post about how elevators work. And this elevator is more orientated towards decoration rather than a gameplay mechanic, maybe that's something I should have explained better as well.
The platform with the railings is the elevator. perhaps the perspective of the pictures didn't really indicate that. The elevator shaft functions as a deathpit for bots. Alternatively, I could make it so that the elevator crashed, so that leaves only the elevator shaft to work on, along with broken cables. But I'll see, this is still an alpha map, so don't rreally have to put that much thought into decoration yet.
Does anyone have the borneo asset pack the old link is broken
I was wondering about that actuallyCan you please rotate the wood texture on the left of that second image.
For me?
The heck happened with the lighting on those hay bales? They directly under a weather vane or something? At any rate, this looks like job for disabling vertex lighting on them.
yaDoes anyone have the borneo asset pack the old link is broken
Too purple?
that lighting is so pretty! thought it could be a tiny bit brighter. plus what beto saidToo purple?