WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. Dr.Face

    Dr.Face L1: Registered

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  2. Pocket

    aa Pocket Ya like Jazz?

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    Might want to up the polycount on some of those circles. This ain't 2004 anymore, and anyone playing on a toaster can reduce the detail in the options provided you remember to include LODs.
     
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  3. Asd417

    aa Asd417 Sample Text

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    mvm_ripe!
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  4. Asd417

    aa Asd417 Sample Text

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    [​IMG]
    "Soldier had one job and he failed it and now the robots are invading."
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    In case you fell into this pit
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    upgrade house. Lighting needs more work but its playable.
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    Working on nav_prefer but its not working perfectly.

    EDIT:
    didn't want to make Triple post so here goes nothing.
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    SCREAMING EAGLES!!!!!
     
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    Last edited: Jun 3, 2017
  5. EArkham

    aa EArkham Necromancer

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    [​IMG]
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    That about sums it up.
     
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  6. Dead account

    aa Dead account doing nothing interesting most of the time

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    i'm starting too detail radiohouse. it will be foundry/gravelpit theme [​IMG]

    it has a new easter egg

    [​IMG]
     
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  7. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    Is Vbot having a seizure?
     
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  8. Dead account

    aa Dead account doing nothing interesting most of the time

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    yeah dude
     
  9. Moonfixer

    Moonfixer L5: Dapper Member

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    I still have quite a bit to do, but here is what i have so far on the final point design contest.

    20170604171706_1.jpg
     

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  10. Bogdy

    Bogdy L4: Comfortable Member

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    ramp.PNG



    This ramp probably won't fit at all with the theme later on, but eh, we'll see what we can do.
     
  11. Mikroscopic

    aa Mikroscopic

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    [​IMG]

    It's a martini-action rifle except it doesn't have a lever because I don't know how guns work.
     
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  12. A Bucket

    A Bucket L5: Dapper Member

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    Don't forget about blast_furnace props furnace.PNG
     
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  13. A Bucket

    A Bucket L5: Dapper Member

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    Capture.PNG Tease my tra la la
    Mmmmm my ding ding dong
     
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  14. Asd417

    aa Asd417 Sample Text

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    (Teases his ding ding dong)
     
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  15. Mikroscopic

    aa Mikroscopic

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    [​IMG]

    Crisper
     
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  16. HolySnickerPuffs

    aa HolySnickerPuffs

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    That doesn't look like a vegetable drawer or a DNA strand to me...

    Good model though.
     
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  17. MaccyF

    aa MaccyF Notoriously Unreliable

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    [​IMG]

    Those rock materials in the back will likely look awful when compiled, i'm pretty sure the bump/ normal/ whatever they use for artificial depth don't wrap vertically (not to mention the basemap's obvious seam). You'll probably want to increase the material's scale for those cliffs.

    The displacements themselves are pretty nice, though i'd recommend playing with a smaller brush size to give them a little more definition and reduce the clay-like soft forms.
     
  18. AlexCookie

    aa AlexCookie Suspect of eating cookies alive

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    So,
    I saw this map (vsh_military_area_b1)
    vsh_military_area_b10008.jpg vsh_military_area_b10006.jpg vsh_military_area_b10007.jpg

    It was made poorly and long ago but popular among vsh servers
    so I decided to remake it

    vsh_militaryzone_v10009.jpg vsh_militaryzone_v10010.jpg vsh_militaryzone_v10011.jpg


    I'll release it soon
     
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    Last edited: Jun 5, 2017
  19. Dayal

    Dayal L3: Member

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    I have no idea on how those giant elevators work. So I just went with something.
    20170605182428_1.jpg 20170605182436_1.jpg
    If anyone finds something off about it, feel free to point it since I don't really know if this is a good looking elevator or not.
     
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  20. Idolon

    aa Idolon the worst admin

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    Elevators are essentially just one small room (cab) inside of a slightly larger and much taller room (shaft). That smaller room then needs to be held in place with some sort of dynamic system - a piston from the bottom (best for heavy things), a cable and motor at the top (cheapest, most elevators are this), or a wheel/rail system on the cab itself (I reckon this is really unsafe but it's convenient for certain gameplay scenarios and may also be better than a cable/piston system for very tall shafts. see the elevator shaft puzzle from Portal 2).

    In this case, it looks like you're aiming for what's just an elevator shaft and no elevator. I'l put a large motor (maybe get some clever use out of the spool prop?) and some dangling cables where the cab used to be.