WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. Asd417

    aa Asd417 Sample Text

    Messages:
    1,205
    Positive Ratings:
    850
    [​IMG]
    "Soldier had one job and he failed it and now the robots are invading."
    [​IMG]
    [​IMG]
    In case you fell into this pit
    [​IMG]
    upgrade house. Lighting needs more work but its playable.
    [​IMG]
    Working on nav_prefer but its not working perfectly.

    EDIT:
    didn't want to make Triple post so here goes nothing.
    [​IMG]
    [​IMG]
    SCREAMING EAGLES!!!!!
     
    • Like Like x 6
    Last edited: Jun 3, 2017
  2. EArkham

    aa EArkham Necromancer

    Messages:
    1,600
    Positive Ratings:
    2,354
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    That about sums it up.
     
    • Like Like x 19
    • Funny Funny x 4
    • Agree Agree x 1
  3. Dead account

    aa Dead account Tell him to go eat shit, Johnny

    Messages:
    607
    Positive Ratings:
    548
    i'm starting too detail radiohouse. it will be foundry/gravelpit theme [​IMG]

    it has a new easter egg

    [​IMG]
     
    • Like Like x 2
  4. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    449
    Positive Ratings:
    695
    Is Vbot having a seizure?
     
    • Funny Funny x 1
  5. Dead account

    aa Dead account Tell him to go eat shit, Johnny

    Messages:
    607
    Positive Ratings:
    548
    yeah dude
     
  6. Moonfixer

    Moonfixer L5: Dapper Member

    Messages:
    229
    Positive Ratings:
    75
    I still have quite a bit to do, but here is what i have so far on the final point design contest.

    20170604171706_1.jpg
     

    Attached Files:

    • Like Like x 1
  7. Bogdy

    Bogdy L4: Comfortable Member

    Messages:
    187
    Positive Ratings:
    208
    ramp.PNG



    This ramp probably won't fit at all with the theme later on, but eh, we'll see what we can do.
     
  8. Mikroscopic

    aa Mikroscopic

    Messages:
    653
    Positive Ratings:
    705
    [​IMG]

    It's a martini-action rifle except it doesn't have a lever because I don't know how guns work.
     
    • Like Like x 6
  9. A Bucket

    A Bucket L5: Dapper Member

    Messages:
    222
    Positive Ratings:
    212
    Don't forget about blast_furnace props furnace.PNG
     
    • Agree Agree x 1
  10. A Bucket

    A Bucket L5: Dapper Member

    Messages:
    222
    Positive Ratings:
    212
    Capture.PNG Tease my tra la la
    Mmmmm my ding ding dong
     
    • Like Like x 6
  11. Asd417

    aa Asd417 Sample Text

    Messages:
    1,205
    Positive Ratings:
    850
    (Teases his ding ding dong)
     
    • Funny Funny x 1
  12. Mikroscopic

    aa Mikroscopic

    Messages:
    653
    Positive Ratings:
    705
    [​IMG]

    Crisper
     
    • Like Like x 8
  13. HolySnickerPuffs

    aa HolySnickerPuffs

    Messages:
    1,030
    Positive Ratings:
    1,404
    That doesn't look like a vegetable drawer or a DNA strand to me...

    Good model though.
     
    • Agree Agree x 1
    • Funny Funny x 1
  14. MaccyF

    aa MaccyF Notoriously Unreliable

    Messages:
    921
    Positive Ratings:
    1,495
    [​IMG]

    Those rock materials in the back will likely look awful when compiled, i'm pretty sure the bump/ normal/ whatever they use for artificial depth don't wrap vertically (not to mention the basemap's obvious seam). You'll probably want to increase the material's scale for those cliffs.

    The displacements themselves are pretty nice, though i'd recommend playing with a smaller brush size to give them a little more definition and reduce the clay-like soft forms.
     
  15. AlexCookie

    aa AlexCookie Suspect of eating cookies alive

    Messages:
    270
    Positive Ratings:
    531
    So,
    I saw this map (vsh_military_area_b1)
    vsh_military_area_b10008.jpg vsh_military_area_b10006.jpg vsh_military_area_b10007.jpg

    It was made poorly and long ago but popular among vsh servers
    so I decided to remake it

    vsh_militaryzone_v10009.jpg vsh_militaryzone_v10010.jpg vsh_militaryzone_v10011.jpg


    I'll release it soon
     
    • Like Like x 9
    Last edited: Jun 5, 2017
  16. Dayal

    Dayal L3: Member

    Messages:
    122
    Positive Ratings:
    291
    I have no idea on how those giant elevators work. So I just went with something.
    20170605182428_1.jpg 20170605182436_1.jpg
    If anyone finds something off about it, feel free to point it since I don't really know if this is a good looking elevator or not.
     
    • Like Like x 3
  17. Idolon

    aa Idolon the worst admin

    Messages:
    1,775
    Positive Ratings:
    5,354
    Elevators are essentially just one small room (cab) inside of a slightly larger and much taller room (shaft). That smaller room then needs to be held in place with some sort of dynamic system - a piston from the bottom (best for heavy things), a cable and motor at the top (cheapest, most elevators are this), or a wheel/rail system on the cab itself (I reckon this is really unsafe but it's convenient for certain gameplay scenarios and may also be better than a cable/piston system for very tall shafts. see the elevator shaft puzzle from Portal 2).

    In this case, it looks like you're aiming for what's just an elevator shaft and no elevator. I'l put a large motor (maybe get some clever use out of the spool prop?) and some dangling cables where the cab used to be.
     
  18. Diva Dan

    aa Diva Dan hello!

    Messages:
    874
    Positive Ratings:
    1,531
    It's amazing what a new skybox, light environment, and a little detail can do. It looks so much nicer! I planned on remaking this one temple map that's really fun but pretty horribly made, so thanks for reminding me.
     
    • Agree Agree x 1
  19. Dayal

    Dayal L3: Member

    Messages:
    122
    Positive Ratings:
    291
    I was looking more for a response that answers wether or not the elevator is passable. Maybe I should have specified that a bit more in my post. But thanks for the informative post about how elevators work. And this elevator is more orientated towards decoration rather than a gameplay mechanic, maybe that's something I should have explained better as well.

    The platform with the railings is the elevator. perhaps the perspective of the pictures didn't really indicate that. The elevator shaft functions as a deathpit for bots. Alternatively, I could make it so that the elevator crashed, so that leaves only the elevator shaft to work on, along with broken cables. But I'll see, this is still an alpha map, so don't rreally have to put that much thought into decoration yet.
     
  20. Idolon

    aa Idolon the worst admin

    Messages:
    1,775
    Positive Ratings:
    5,354
    If that upper platform is meant to be the platform of the elevator cab itself, then it's definitely not passable. It's attached to the outside columns of the shaft, attached to the ceiling with metal columns, and is also pulled up above the top floor the elevator is meant to stop at.
     
    • Thanks Thanks x 1