WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. Prosciutto

    Prosciutto Guest

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    i'm starting too detail radiohouse. it will be foundry/gravelpit theme [​IMG]

    it has a new easter egg

    [​IMG]
     
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  2. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    Is Vbot having a seizure?
     
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  3. Prosciutto

    Prosciutto Guest

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    yeah dude
     
  4. Moonfixer

    Moonfixer L5: Dapper Member

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    I still have quite a bit to do, but here is what i have so far on the final point design contest.

    20170604171706_1.jpg
     

    Attached Files:

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  5. Bogdy

    Bogdy L4: Comfortable Member

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    ramp.PNG



    This ramp probably won't fit at all with the theme later on, but eh, we'll see what we can do.
     
  6. Mikroscopic

    aa Mikroscopic

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    [​IMG]

    It's a martini-action rifle except it doesn't have a lever because I don't know how guns work.
     
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  7. Panckakebro

    Panckakebro L5: Dapper Member

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    Don't forget about blast_furnace props furnace.PNG
     
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  8. Panckakebro

    Panckakebro L5: Dapper Member

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    Capture.PNG Tease my tra la la
    Mmmmm my ding ding dong
     
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  9. Asd417

    aa Asd417 Sample Text

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    (Teases his ding ding dong)
     
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  10. Mikroscopic

    aa Mikroscopic

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    [​IMG]

    Crisper
     
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  11. SnickerPuffs

    aa SnickerPuffs (*single chuckle*)

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    That doesn't look like a vegetable drawer or a DNA strand to me...

    Good model though.
     
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  12. MaccyF

    aa MaccyF Notoriously Unreliable

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    [​IMG]

    Those rock materials in the back will likely look awful when compiled, i'm pretty sure the bump/ normal/ whatever they use for artificial depth don't wrap vertically (not to mention the basemap's obvious seam). You'll probably want to increase the material's scale for those cliffs.

    The displacements themselves are pretty nice, though i'd recommend playing with a smaller brush size to give them a little more definition and reduce the clay-like soft forms.
     
  13. AlexCookie

    aa AlexCookie Suspect of eating cookies alive

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    So,
    I saw this map (vsh_military_area_b1)
    vsh_military_area_b10008.jpg vsh_military_area_b10006.jpg vsh_military_area_b10007.jpg

    It was made poorly and long ago but popular among vsh servers
    so I decided to remake it

    vsh_militaryzone_v10009.jpg vsh_militaryzone_v10010.jpg vsh_militaryzone_v10011.jpg


    I'll release it soon
     
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    Last edited: Jun 5, 2017
  14. Dayal

    Dayal L3: Member

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    I have no idea on how those giant elevators work. So I just went with something.
    20170605182428_1.jpg 20170605182436_1.jpg
    If anyone finds something off about it, feel free to point it since I don't really know if this is a good looking elevator or not.
     
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  15. Idolon

    aa Idolon the worst admin

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    Elevators are essentially just one small room (cab) inside of a slightly larger and much taller room (shaft). That smaller room then needs to be held in place with some sort of dynamic system - a piston from the bottom (best for heavy things), a cable and motor at the top (cheapest, most elevators are this), or a wheel/rail system on the cab itself (I reckon this is really unsafe but it's convenient for certain gameplay scenarios and may also be better than a cable/piston system for very tall shafts. see the elevator shaft puzzle from Portal 2).

    In this case, it looks like you're aiming for what's just an elevator shaft and no elevator. I'l put a large motor (maybe get some clever use out of the spool prop?) and some dangling cables where the cab used to be.
     
  16. Diva Dan

    aa Diva Dan hello!

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    It's amazing what a new skybox, light environment, and a little detail can do. It looks so much nicer! I planned on remaking this one temple map that's really fun but pretty horribly made, so thanks for reminding me.
     
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  17. Dayal

    Dayal L3: Member

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    I was looking more for a response that answers wether or not the elevator is passable. Maybe I should have specified that a bit more in my post. But thanks for the informative post about how elevators work. And this elevator is more orientated towards decoration rather than a gameplay mechanic, maybe that's something I should have explained better as well.

    The platform with the railings is the elevator. perhaps the perspective of the pictures didn't really indicate that. The elevator shaft functions as a deathpit for bots. Alternatively, I could make it so that the elevator crashed, so that leaves only the elevator shaft to work on, along with broken cables. But I'll see, this is still an alpha map, so don't rreally have to put that much thought into decoration yet.
     
  18. Idolon

    aa Idolon the worst admin

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    If that upper platform is meant to be the platform of the elevator cab itself, then it's definitely not passable. It's attached to the outside columns of the shaft, attached to the ceiling with metal columns, and is also pulled up above the top floor the elevator is meant to stop at.
     
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  19. jpeg

    jpeg L1: Registered

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    2017-06-04_1454.png 2017-06-04_1457.png The first map i've made in months, AKA koth_house
     
  20. Asd417

    aa Asd417 Sample Text

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    캡처.PNG
    I love how this prop lets me align texture so perfectly