Zloykotara
L1: Registered
- Jul 21, 2015
- 22
- 229
seriously. teach me how!
Just something a spent a few hours on, for no reason )
Just something a spent a few hours on, for no reason )
What skybox texture is that? It looks rather interesting.
Just something a spent a few hours on, for no reason )
Still working on it.
First Point
I really hope I can walk on top of those trains but still die in front of those trains.
I'm using Game Maker: Studio, nothing too fancy. I've relied mostly on tutorials for making the player movement, plus some little tricks I've found on the way, like squash and stretch effect when you jump or land. It doesn't have any enemies, as I focused more on the movement and the background music. In fact, the whole thing goes around the music. I thought of uploading the song to SoundCloud and putting a link to it in the gameNeat. I've been dabbling with XNA/Monogame over the past month for a 2d platformer, but have only been building a game agnostic core. What framework/engine are you using?
what engine do you use?
I'm working on a little short game. This is more of a dynamic music test, where the music changes depending where you are. You could compare it with the water levels from Super Mario 64. I'll share it here when I finish it, which will probably be soon because it's almost finished!
What about looking one post abovewhat engine do you use?
I'm using Game Maker: Studio, nothing too fancy. I've relied mostly on tutorials for making the player movement, plus some little tricks I've found on the way, like squash and stretch effect when you jump or land. It doesn't have any enemies, as I focused more on the movement and the background music. In fact, the whole thing goes around the music. I thought of uploading the song to SoundCloud and putting a link to it in the game
Detailing is haaard
damn you're a lot better at spriting than me
I'm working on a little short game. This is more of a dynamic music test, where the music changes depending where you are. You could compare it with the water levels from Super Mario 64. I'll share it here when I finish it, which will probably be soon because it's almost finished!
funny thing, I did a lot of sprite editing when I was around 11 and 13 and that helped me get some sort of base, that's why the eyes look MegaMan-ish. Well, both my sprites and chiptune songs are heavily inspired by Megaman, the classic series is just awesome megaman 6 is the best megaman gamedamn you're a lot better at spriting than me