WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. Ynders

    aa Ynders absolutely gormful

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    some hammer screens of a very old wip payload map that never really came to anything:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    worth making & testing an a1? let me know
     
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  2. Twist.vmf

    Twist.vmf L7: Fancy Member

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    looks promising, i would love to test it.
     
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  3. Asd417

    aa Asd417 Sample Text

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    The geometry looks uncommon. It will be interesting to see how it goes.
     
  4. Crowbar

    aa Crowbar Live demonstration of the hairy ball theorem

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    I mean yeah we sure left 1.6 mapping methods in the past but look I found a way to deal with the long fluorescent lights. I mean it's pretty obvious but look how cool it is.
    upload_2016-12-17_16-19-51.png
    Under the lamp, we have a brush with light emitting texture at the bottom:
    upload_2016-12-17_16-22-29.png
    It can be set to func_brush and killed on map launch to show the lamp bottom which is prettier - it affects lightmaps that will already be baked. Could set render mode to Dont Render but that will still grab the edict.
    Under that, we got a brush with a white-to black gradient texture, set to be a func_brush with Additive rendering mode (so black fade will be transparent) and about 1/3 opacity:
    upload_2016-12-17_16-27-46.png
    Now disable any shadowing on it and the collisions as well. That's the highlight. After that, we can make there and tweak a func_dustmotes for nice dust there.
    Boom! a long lamp without ugly series of point light entites, that works! remember to cut down edits taken by highlights by joining several all-seen-at-once highlight func_brushes into one.
     
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    Last edited: Dec 17, 2016
  5. Twist.vmf

    Twist.vmf L7: Fancy Member

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    FINALLY! i hate having to avoid using those lights!
     
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  6. Crash

    aa Crash func_nerd

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    You should give this it's own post where it won't be buried among WIP posts.
     
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  7. Crowbar

    aa Crowbar Live demonstration of the hairy ball theorem

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    I've got it in my signature, but yeah, I'll write a properly done guide a bit later.
     
  8. Izotope

    aa Izotope Never releases maps

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    I didn't know about white to black gradients turning transparent with Additive, thanks for sharing!
    Even with all the knowledge in the world, you can learn something new every day.
     
  9. Crowbar

    aa Crowbar Live demonstration of the hairy ball theorem

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    Additive literally works by adding the RGB values. So if we have a pixel with, say <148, 170, 204> (light, bleaker blue) color, and it's being overdrawn with a black (0, 0, 0) pixel with additive, instead of turning into <0, 0, 0>, pixel turns into <148+0, 170+0, 204+0>, obviously stayng the same. The lighter the color, the more solid it is.
     
    Last edited: Dec 17, 2016
  10. MaccyF

    aa MaccyF Notoriously Unreliable

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    would be cool if you could work in a fresnel term to get it to look brighter from shallower angles
     
    Last edited: Dec 17, 2016
  11. puxorb

    aa puxorb L69: Emoticon

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    This would also be awesome for god-rays coming in through gaps in the ceiling, like on 2fort. Someone could make a more yellowish version of the texture too.
     
  12. Crowbar

    aa Crowbar Live demonstration of the hairy ball theorem

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    There is a yellow version of that exact texture.
    upload_2016-12-17_21-40-0.png
    Same texture name but _warm001 on the end.
     
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  13. Mikroscopic

    aa Mikroscopic

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    What does it look like from the bottom though?
     
  14. Crowbar

    aa Crowbar Live demonstration of the hairy ball theorem

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    Not really good to be honest. @AsG_Alligator found a solution: make an already transparent gradient texture with $nocull and use displacements, but that looked like too much effort for me, and func_brush is kinda more flexible.
     
  15. KubeKing

    aa KubeKing Soon it will be different

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    Did a little bit more Hammer. This seems like a map I want to pursue.

    [​IMG]

    [​IMG]

    [​IMG]
     
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    Last edited: Dec 17, 2016
  16. Twist.vmf

    Twist.vmf L7: Fancy Member

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    how can i make a singleplayer map multiplayer?

    it's not done though
     

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  17. HolySnickerPuffs

    aa HolySnickerPuffs

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    Something is on the horizon...

    20161217214630_1.jpg

    Introducing

    CP_LEAD

    A work-in-progress 3CP push map by HolySnickerPuffs and Letter Before A.

    20161217214535_1.jpg

    (I'm gonna release it in like, 3 minutes.)​
     
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  18. Asd417

    aa Asd417 Sample Text

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    Will the creator share the night skybox with us?
     
  19. Diva Dan

    aa Diva Dan hello!

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  20. Mikroscopic

    aa Mikroscopic

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    I was looking at badlands and I found this thing under the last point?

    [​IMG]