Very early of Shoreleave's new last
Still need to do the actual spawn room for red, but it's getting there.
Working in Ixem A24, im not getting much ideas of a better map design/sighlight
Wow, that little version of my map looks better than my map! Anyways i made that but the truth is that i feel like the map still empty... anyways thanks for that, that even gave me an idea...Your detailing is really good, TMB! But If you don't have any ideas for separating signlines, I suggest, you lower the spawns and but the middle building on a hill. Around 64-128 hammer units with a ramp about 1.5x that long should do it.
I made a demonstration of this on a tiny version of your map I quickly made in Hammer. (Or it would be tiny, if I didn't go overboard on the detailing.)
I wish you the best of luck with that.I'm (finally) working on Cruise again. The upcoming version (Beta 2) has 100% less Tom Cruise, and 250% more detailing. It even has a skybox now! All I need to do is add optimizations and a little more detailing, and It'll be done! But I won't finish it tonight. It's 2 am and I have things to do tomorrow.
Here's a quick isometric screenshot I took.
THAT LOOKS AWESOME
I like this building
Looks great, but I never liked this habit of having the B sign split in half like that. There's a neutral-colored overlay you could use instead.
What do you think guys?
? How is called? Cause i never see it... i used that texture like standin did...Looks great, but I never liked this habit of having the B sign split in half like that. There's a neutral-colored overlay you could use instead.
i found it, its ''sign086''It was just called "sign" followed by a number as far as I remember, so you may need to hunt through the texture browser a bit to find it.