i found it, its ''sign086''It was just called "sign" followed by a number as far as I remember, so you may need to hunt through the texture browser a bit to find it.
If you click on a certain view port, then press Shift + Z, it will full screen that viewport to make it easier to see in screenshots.
If you click on a certain view port, then press Shift + Z, it will full screen that viewport to make it easier to see in screenshots.
I sort of liked this little train tunnel..
Yes, i'm trying.. it will be my first payload map actually. it's current name is "PL_Greenville"So I take it you're making a payload map?
Yes, i'm trying.. it will be my first payload map actually. it's current name is "PL_Greenville"
Sounds cool, but if you don't mind me asking;
Why is it called Greenville?
I'm sure it'll be cool thoI don't know really.. i just had it in the back of my head for some time.
I think it depends on its usage. because there could be a situation in which it can be hard to identify which team has which entrance to a certain area. The colors there can give a hint. But rarely there realy is a need for this as the surroundings should in most cases already change and that already can identify the specific team. I do agree that in most cases (including this one) the neutral signs are best.Looks great, but I never liked this habit of having the B sign split in half like that.
I sort of liked this little train tunnel..
Ah alright, thank you~Make sure you only create displacements on the visible sides of the brushes and sew them together to avoid those black shadows near the edges.
I think it looks good~
I'm not sure if this concrete fence with a doorway is a good idea
I mean balance-wise:I think it looks good~