Was up till 3 AM listening to some crazy shit to make this. Only one more point to go and to flip all this stuff before I have a 5cp map.
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Technicaly it can still be rotational. If the flag and capture area are seperated verticaly you can provide the same paths to both sides.The only gamemode I know that is forced to be mirrored is SD, because SD needs a line, not a point (2 objective things).
That spytech door looks out of place, I'd change it to the metal one for an industrial setting.![]()
Ukiyo teaser :]
Just finished a1 of a koth map. Probably going to imp it a few times and go straight to detailing. I've been a member here too long to never have finished a map. Here's the thread.
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Going to be loosely styled after Santorini, Greece. Just like Bak's map Ero and Ilios from Overwatch.I like the aesthetics of the map. Are you going for a Greece feeling look, or more italian? Or something completely different?
The track at the end looks like a massive sightline! Or are you still working on the layout on this part in the map?After a couple of hours I'm happy with how far the design has gone. I feel like I made a spacious, yet fairly compact building structure.
The "X" is where I plan to make the PLR cart end, and the "O" is where I plan to put the starting cart. With their paths lined in orange.
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The track at the end looks like a massive sightline! Or are you still working on the layout on this part in the map?