Don't know why but I think of UT when I look at this map.Still working on pd_idol
Got rid of the old skybox. I liked the blue tone of the other one but the mountain felt out of place
(Ignore the lacking-alpha-channel overlay at your left)
When the capture area is enabled you get this new info_observer, located at the top room of the tower. I thought it would be nice to have a camera over there, but the angle is not final and needs some tweaking
A close up to the overlay of the first picture. As I plan to have 2 shrines or "control points" (One for mayan Saxton Hale, which is placed in this area, and another one for the "head model" one from the pack) I want to have some graffiti pointing where which control point is. I'll make a goofy Saxton Hale one when I start to map the other control point area. I was bored
I also get this white line at the border of the overlay that I can't delete. Any suggestions are welcome!
its just a quick draw...its just boxes, there's no layout there
no, you understand me bad... i dont wanna your opinions about the layout, i want your opinions about the locations of the important things...we cant comment on the layout until you've made something we can comment on :/
.... well, thats..... could be my problem... maybe....the locations aren't important, it's the way things connect to them
we need to see the arenas, chokes and flanks to know if the locations are good
yes... i read that but wasnt very helpful, at least for me...I made a post in your Ixem thread that gives a good way to think about designing a level
here
if you mean in game, you could make it part of a 3d skybox.Does anyone know how to increase draw distance?
I have a large area of detail, so it's a fair distance from the main game area as not to distract from gameplay.
However, because it is so far away, it does not draw when looked at head on, only when seen at a slanted angle. I'm not just talking about the models. The displacements, brushes, and water all have this happen.
btw, now what? you said that i cant start with a blank space and try to add stuff... so, now i have to restart the map again??I made a post in your Ixem thread that gives a good way to think about designing a level
here
Yes, that why i dont wanna start again...Haven't you done that a dozen times?