I'm guessing the payload is to blow up the wall so the team can actually get somewhere?
no, i just havent made anything past that first area yet other than 1 doorway.
I'm guessing the payload is to blow up the wall so the team can actually get somewhere?
That grass area looks very flat and very big. Might not be a problem if it's just a courtyard outside of spawn, but ever then, it looks very large.WIP koth_woodlodge_a1
Could rework the "building to the other courtyard to the point" part
Still can't believe this thread is still alive and people still post WIP stuff, including me. ._.
That grass area looks very flat and very big. Might not be a problem if it's just a courtyard outside of spawn, but ever then, it looks very large.
Well, I also deleted the entire thing and and replaced it with a big brush with the exact size. Is that still a problem?decompiled displacements are definitely not a thing you want to copy, that's for sure
Don't make one large brush and then use power 4 displacements. Use smaller brushes to get a general size and shape, then use power 3 displacements on them. You'll have a lot more detail with it and you're not using power 4 displacements which can cause issues in-game.Well, I also deleted the entire thing and and replaced it with a big brush with the exact size. Is that still a problem?
Power 2 isn't very accurate on disps >256Generally you won't even need to go above power 2
Defaults arent allways the best. Installers show this in general unless you are a fan of bloatware.The default is power 3
The rest was, but its allways good to remind people of these things when they arent aware of the sarcastic part. As i know many use power 3 as a default (and its not incorrect to do, but if you do it you should at least be able to explain why, and 'i find it very hard to work with power 2' is valid on that).Thanks for the tips on displacements! Though my post was actually sarcastic