The wooden window props in the industrial concrete building really don't fit, but otherwise this looks awesome. The light under the stairs in one of the other screenshots is awesome.
I recommend not using the Well water. Geez, I knew it was blue (as in, it had blue fog as opposed to the brownish that all the other water materials have), but I had no idea it was literally tinted like that.
I recommend not using the Well water. Geez, I knew it was blue (as in, it had blue fog as opposed to the brownish that all the other water materials have), but I had no idea it was literally tinted like that.
Some detailing practice I've been doing:
Today I managed to flip the normals of a brush in hammer (and it's still a valid solid)
For the space theme i ran against a wall called valve.
Im quite poor at creating new styles. I generaly need a resource to use as base for styling. From that i am able to create my own styles. rd_asteroid on that was a pain as the map was mostly prop based. And without them it just didnt look good. it was just a basic flat shape. At the distance of the screenshots it might look good, but standing close and you noticed it wasnt.
I already looked at it but it didnt re-inspire me. And probably in the current state its going to be very hard to get me back into the space theme unless valve suddenly has asteroid completely detailed.Look at my mpl_losthorizon map - does that re-inspire you pick the space theme back up?