I recommend not using the Well water. Geez, I knew it was blue (as in, it had blue fog as opposed to the brownish that all the other water materials have), but I had no idea it was literally tinted like that.
Actually, this isn't the Well water, but the Hydro water! If I get complaints during testing (when people are running about and interacting with it), I'll see about changing it. Personally, I think it looks pretty good, minus the
brown band right across it (see the first screenshot). The Hydro water texture is the only one that shows as translucent in the 3D viewport, and the cart track below needs to be visible. I'm not exactly sure how other water textures handle visibility.
Who knows, maybe I'll completely get rid of the water there. I know comp dislikes it (even though I wouldn't say that the maps is the most rocketjump-friendly).
Thematically, the map is designed around a facility to change an artificial lake's water level. I wouldn't imagine the water in a lake set next to a Hydro-style facility would be too murky.
I'm rambling here; you should hopefully see the map out tomorrow.