Make it so it detects where the player falls and Sparkwire's shark model then pops up and makes a blood particle splash. And then just have shark fins swimming around occasionally. Would be like the sharks in Jak & Daxter / Ratchet & Clank.
I like the way it looks all over, but those support beams across the ceiling are totally wrong, that texture is wrong and I know it's a fitting color but please use a wood texture that doesn't have a second layer of wood supporting it. It really does look good all over, but that's just weird. Sorry if i come off as rude, i'm very tired (literally got out of bed 5 minutes ago) and can't think properly.I took an old spawn I made and added some additional detail to it, (got rid of some stuff too.) Not sure how I feel about the rafters. I also fixed the welding box for steam chat, (which you can't see.)
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Could use some help, too:
I'm not sure what water texture to use for this ocean. Touching the water kills the player, so it needs to look deadly, but it also needs to like like a normal ocean. If this isn't obvious enough, I could make the fall larger. Last resort would be to get rid of it entirely, and I really don't want to do that. Thoughts maybe?
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20 brush challenge!
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That blue environment lighting is sick. Is that UE4?
Bak! No! Stop!
Ripley has big problems and will need a lot of work, you shouldn't be detailing yet D:
The portal file...
It scares me
(unless its func_detailed)
P.S. How did you not get any invalid solid errors?
Did someone say nonorthogonal geometry?![]()