why do people compile with hdr when they are using dev textures .-.
oh yeah i luv me sum of dat hdr oh looks so sexc with that bright and dark orange
Skybox maybe? and some of the models
ThePhlubs: i like seeing how you're using the dev textures here, thanks for sharing.
do you feel there is an advantage to lining up wall corners with texture dimensions? does that help in the detailing phase?
is there any rhyme or reason to how you're using wall texture colors? does, for example, the gray, red, and white wall textures represent something different in your mind?
thx