i cant 3d models
i have the dumb
Whats the goal, try to reach the door next the hill ? I wouldn't be the attackers in this map.
That explains alot. Many times you need a good idea to be able to make a good map. Building for the sake of building can sometimes end up with good results but many times its just trash.i'm not really happy with the results to be honest. i started building without any game plan. i didn't even have a game type in mind. the weekend was almost over and i wanted to build something.
not sure if its dev textures or
just shitty lighting but
i dont like the lighting
It does that well to me. Its just that its a dead end and people are very likely to walk into it.
This was the idea that i had:
This keeps the glass as it is but removes the ability to walk into it as if its a tunnel.
What many would normaly do is walk straight forward. They except a side path at the end anyway. Except it isnt there so its a useless dead end to them. In my example its not longer a path you can walk into yet still a dead end. On the other side however it became a tunnel. It might on that part be a useless dead end but by adding a little health and/or ammo it no longer is useless and can add to the gameplay.
The colour of the brushes is important due to Radiosity. I'm rather poor at explaining things so i hope that answers any potential questions relating to why the colour/texture of brushes is important.
tip: don't try to understand the language and mathematics if they're not your thing. the pictures should be self-explanatory.