i cant 3d models
i have the dumb
Whats the goal, try to reach the door next the hill ? I wouldn't be the attackers in this map.
That explains alot. Many times you need a good idea to be able to make a good map. Building for the sake of building can sometimes end up with good results but many times its just trash.i'm not really happy with the results to be honest. i started building without any game plan. i didn't even have a game type in mind. the weekend was almost over and i wanted to build something.
![]()
not sure if its dev textures or
just shitty lighting but
i dont like the lighting
It does that well to me. Its just that its a dead end and people are very likely to walk into it.
This was the idea that i had:
This keeps the glass as it is but removes the ability to walk into it as if its a tunnel.
What many would normaly do is walk straight forward. They except a side path at the end anyway. Except it isnt there so its a useless dead end to them. In my example its not longer a path you can walk into yet still a dead end. On the other side however it became a tunnel. It might on that part be a useless dead end but by adding a little health and/or ammo it no longer is useless and can add to the gameplay.
The colour of the brushes is important due to Radiosity. I'm rather poor at explaining things so i hope that answers any potential questions relating to why the colour/texture of brushes is important.
tip: don't try to understand the language and mathematics if they're not your thing. the pictures should be self-explanatory.
You could add some cover in the middle of the cp. This cover can act as a wall to prevent a direct sightline. Any direct sightline from the spawns is a bad thing. Even when during a test it doesnt go wrong eventualy it will when other players play it. Its fully depending on the sniper behaviour.considering the concerns you've raised now and previously about this area, it adds weight to suggestions made by some others and have decided to go ahead and remove the windows entirely, roots and all, and i think it is the right choice. unfortunately, doing so creates a direct line-of-sight between red and blu spawn doors which is something i will have to address at some point.