Janeator
L2: Junior Member
- Dec 12, 2012
- 66
- 26
There will be, i promise.
Hum. already started to cut them. Sorry and don't worry, i got a bunch of time to waste anyway, i guess.
Yes, but then you get a displacement that's twice as dense as if you'd made it that size in the first place, and sewing it with other naturally made displacements will get annoying or challenging. It's better to just redo it to save time in the long run imo.
And yeah, there's nothing wrong with P4 displacements in theory. But as always you can't foresee how everyone uses your map. It also fills your physics data really quickly--you can see this in the compile. I don't know why you'd needlessly bloat that.
Hum. already started to cut them. Sorry and don't worry, i got a bunch of time to waste anyway, i guess.
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