WiP in WiP, post your screenshots!

oolibokee

L1: Registered
Jun 17, 2011
25
2
Hey guys, long time no post. Been slowly detailing this thing:

more here http://steamcommunity.com/id/explosivose/screenshots/

Looks great. How do you make these craggy rocks? Like the arch and cliffs in this shot:

506890381008811950


Are they displacements? Brushes? Props?

Edit: link is not working

Thanks
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,709
2,587
What am I doing?

EE0A36B2A8700B6E59CA469EE06434529738DADB


What AM I doing???

1607167EA42F3C4142CF08AA003B2868E3D0EE20


...OK I guess it's pretty obvious what I'm doing.
 

Spacek531

L4: Comfortable Member
Jan 28, 2012
165
94
I love that boxcar, ben :O

Whenever you decide to make an un-bannered version of the boxcar, I will be ready!
 

Wander

L3: Member
Sep 16, 2010
148
56
Well, my very first WIP post
It's for a Zombie Fortress map

701C8899208B33C71EC2EC1B00101C713E7E07DC

8662F798EB493B4AEAC13A5432F9471893A3426A


Don't worry, I know it's way too dark, I haven't really started on lights yet
Starting to add more wooden supports and such now, I can never decide which wood to use.. so much choice, yet they never seem right
 
Last edited:

tyler

aa
Sep 11, 2013
5,100
4,622
The maritime props are kind of a strange prop choice, but maybe it makes sense in context. It looks good so far.
 
Oct 6, 2008
1,969
451
Ok - here's some shots of my 2nd stage - not worried about the light colour at the moment - will fix that up soon

1
6940161489_f72919895f_z.jpg

2
6940161261_b14724a98a_z.jpg

3
6794046586_4aeec3ee1d_z.jpg

4
6940160529_be2e505481_z.jpg

5
6940161641_3288c44968_z.jpg
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,815
Ok - here's some shots of my 2nd stage - not worried about the light colour at the moment - will fix that up soon

6940161489_f72919895f_z.jpg

+pics

I really think you should check out dustbowl and use the light values of those lamps, i'm pretty sure they're not that yellow.

Well, my very first WIP post
It's for a Zombie Fortress map

701C8899208B33C71EC2EC1B00101C713E7E07DC

8662F798EB493B4AEAC13A5432F9471893A3426A


Don't worry, I know it's way too dark, I haven't really started on lights yet
Starting to add more wooden supports and such now, I can never decide which wood to use.. so much choice, yet they never seem right

You need to light up more of your play space, also your displacements look too smooth, almost like they've only been subdivided, which looks odd.
 
Oct 6, 2008
1,969
451
Yep, I know about the lights issue - was going to fix all the lights and the same time when I merge all 4 stages together.