ABOUT THE FPS DROPS: - The current (unreleased) version doesn't have those anymore ;-)
I was quite confused on this map today. I think I need to learn the map better, but I also think there's an overall lack of "funneling" on the map. Most good maps funnel players where they're supposed to go and require very few signs. I found myself wandering with no clue as to which side of the map I was on.
You're absolutely right about the "funneling". This probably happened, because I didn't have any obstacles placed where players shouldn't go.
I think the 5CP layout will be rough for a map that seems to be less linear than most.....
Have to wait for a proper alpha with signs and all. It definatly plays different, but I kinda like that.
Final note... I found I was always searching for a spot to get out of the water. You might want to add a couple more ways out, perhaps using some methods besides the current ramps. Maybe a boat or two that people could climb out on, some junk piled up on a platform in a corner that could be climbed, etc.
Yes. There definatly be more in the next version.
There are some brick and wood textures that change colour when you walk past them, notice that? They're model textures and have model/ or prop/ in the front of their name. You need to change them for textures that dont have model/ or prop/ at the front of their names.
I'm not sure, but I think that was because of the release being a fast compile. I have an full HDR version now and if I remember correctly this doesn't happen there anymore. Have to check to be sure though.
what i loved was how water was a good part of the map, although i normally dislike it...
thx
The map is a little bit too dark. Look how dark the grays and blues get. Also, we were all getting that Warning you see in the top right corner.
already made it brighter.
If you fall in the water here, there's no way up unless you go back quite a bit
This is actually a nice shortcut. Saw another Scout follow me there, but he fell down because he didn't time his jump well enough.
2 Comments:
- you won't get that far out in the final
- the building where the other player is will be accessible only by water and you'll be able to shot down on CP2&4 that way. But yeah you should also be able to get back to the right.
The warning means that you have too many things to render (I don't know for sure what group 7 is, but I'd bet money on detail brushes). You probably won't want to use hint brushes that soon, so maybe you should try with simple fog.
The problem was that the version we played had like only 2 stairs as func_detail and the rest was all brushes. Changed most of that already. Error doesn't show anymore.
So lets sum it all of:
- more signs
- more "funneling"
- more water exits
- more difference in architecture for better orientation
All things considered I kinda got the feeling from the voice chatter that people liked the map even though it was in a very early state.
BTW who was the player talking about he got out of the playable area?