Hi,
First some replies:
Or Pizza?
O solo mio music ofcourse!!!
That should do the trick
Didn't read that the last time. Works too!
Hey man this project is looking phenomenal! I can't wait to get my hands on it, hehehe. New environments like this are just SOOO worth the wait, and I especially love how you're documenting this all. Awesome work!
Thanks!
I can do this. If one of y'all can send me the base gold texture (yellow gravel, basically, open it in vtfedit or something. base gold works best because it's easier to tell where what ends.) as .png, I'll paint the gold red. Then, for the glowing effect, you could put an in the .vmt and place a subtle red light in the room to reflect upon the coals.
If you want this done, email the base texture for the gold tonight, as this will be my last night on my mac, and my last night with photoshop until next week (going to school then straight to my pc's location tomorrow, will be back on my mac on sunday or monday).
Send it to:
1. Thanks a lot!
2. Don't need it yet, but will come back to it.
3. Please remove your email address and never post it like that in a forum if you don't want to get spam! Contacts always via PM ;-)
Now the updates:
I'm a little bit behind on my shedule, but I think I can make it.
- The layout of CP4 is (for now) finished. I'm sure it will change after gameplay testing though, which is why it has nearly no details at all. I mirror that layout to CP2 yet. I started that, but it isn't finished yet.
- The island containing the middle spwan points is in a playable state too, now.
Time for screenshots then:
looking down at CP4
another view on CP4. The red block in the back which is above the water doesn't belong there. Too lazy to compile and shot it again
View on the place between the 2 spwan rooms. neutral buildings is going to be a bank. The fountain has access to a water tunnel leading to CP2&4.
and that's it for today!