Psyphil
L3: Member
- Nov 6, 2007
- 125
- 60
This looks like it can become a really nice map and I saw you were unsure where to put your spawns so I thought I would put my 2 cents in.
My proposition is to change it to a more linear and traditional map. Meaning switch the order of the controlpoints and make CP1/2/4/5 default owned by blu/red in the beginnning. This will make it easier to understand as a beginner and when you try the map out for the first time. As I think the first impression often is the most important, it shouldn't be confusion.
Also I painted some bridges connecting CP3 to CP2/4 and building (a).
Red/Blu's first spawn: This building is a bit back from the capture point but not too far just like in well, badlands or granary. Maybe you could connect the building with the 2 closest to the CP so they come out there instead of in the narrow alley.
Red/Blu's second spawn: The team who ownes CP3 will be rewarding with a forward spawn, having it here will make the walking distance pretty much the same to CP3 as the walking distance from the first spawn to CP2/4 depending on your team.
Red/Blu's third spawn: I thought the second floor (or do you say first?) of building (a) would make a good spawningplace. It would basicly be one spawnroom and depending on the controlpoint situation it would be owned by red, blu or noone.
The only problem with having the spawnroom here would be that it's pretty far to the owned CP at the time (so maybe this is a bad place
)
This is probably how I would do it but maybe I'm wrong so you should do what you find best to do with your map
Good luck! and keep the screenshots coming

My proposition is to change it to a more linear and traditional map. Meaning switch the order of the controlpoints and make CP1/2/4/5 default owned by blu/red in the beginnning. This will make it easier to understand as a beginner and when you try the map out for the first time. As I think the first impression often is the most important, it shouldn't be confusion.
Also I painted some bridges connecting CP3 to CP2/4 and building (a).
Red/Blu's first spawn: This building is a bit back from the capture point but not too far just like in well, badlands or granary. Maybe you could connect the building with the 2 closest to the CP so they come out there instead of in the narrow alley.
Red/Blu's second spawn: The team who ownes CP3 will be rewarding with a forward spawn, having it here will make the walking distance pretty much the same to CP3 as the walking distance from the first spawn to CP2/4 depending on your team.
Red/Blu's third spawn: I thought the second floor (or do you say first?) of building (a) would make a good spawningplace. It would basicly be one spawnroom and depending on the controlpoint situation it would be owned by red, blu or noone.
The only problem with having the spawnroom here would be that it's pretty far to the owned CP at the time (so maybe this is a bad place
This is probably how I would do it but maybe I'm wrong so you should do what you find best to do with your map
Good luck! and keep the screenshots coming