Idk what everyone is talking about, cause I fucking love fastlane.
My only gripe is that some of the detailing is a little wonky (the skybox especially)
And I don't exactly buy this "map was from another time stuff" people say about the old maps (with the exception of hydro + StickyJumpingPainTrain)
If dustbowl and 2fort were broken by weapon updates, then they wouldn't be the maps that get up voted to the sky every time a mapswitch vote appears. I never understood the big dissconnect between the map community saying that dustbowl sucks, but the player community seems to love it.
But then, i'm the person who thinks that process, snake water, and other competitive oriented maps are bland and uninteresting, so my opinion doesn't count ... i guess. (snakewater's last is cool though)
edit -----
Its a little off topic, but I thought I should elaborate more. I'm not a fan of maps like process because everywhere in it is equally spaced, equally lit, soldier pandering, and safe. It's detailed fine, but the geometry is so perfectly angular that yo u can almost see the dev textures hiding underneath. And it all comes out feeling fake.
I love tf2, and one of the major reasons is cause of all the stupid shit that goes on with a pub team. And when a map is designed so the optimal team can win optimally on it, it comes off feeling dull, especially in a pub (which is where 80% of the player base is).
Maps like dustbowl is fun because it shoves players into awkward spaces, sometimes dim, sometimes tight, and it works. Because real places aren't optimal. They have their tight spots and their dark spots. It makes the map feel less like a map specifically designed for a game, and more like a real place where the mercs would actually be.
The other thing about dustbowl is there are places where some classes are just useless, like scout on final point. Many people point this out as a negative, but I think it strengthens the map. It gives the classes that are weak against scouts a break, and lets them shine for a bit. And fuck you pinklime scout, you've been ruining the fun for everyone the previous 2 sub-stages, now its our turn.
Not that the maps are perfect, gameplay wise, but they don't need to be, tf2 is a flexible game.
Badlands being the anomaly which is loved by both the comp and the pub community. Probably cause the spire is a condensed form of soldier pandering so that the comp soldiers love it, but it doesn't ruin the rest of the map for everyone else.
Rating 5CP maps solely based on how good they are in comp 6v6 is a mistake
^