Verde

CP Verde b1

MacRipley

L3: Member
Jan 15, 2015
134
274
Creator: Squeezit

Beta Release of Verde For Testing purposes!


Clearly, the map is not aesthetically finished, but its stable enough for a playable release! There will most definitely be a payload revision after its completely finished as a CP map.

For now I'm curious to see what the community thinks and can actually play it hands on rather than just over measly screenshots.

Things:

  • Clips need to be optimized for better movement and playability
  • Areaportals and hints will be added
  • Sounds will get fixed
  • Some overlays are buggy and those'll get fixed too
  • Red spawn interior is barren as fuck ad will get revamped soon
  • Displacements will get cleaned up and sewn
  • Maybe some more rooms/paths?
  • Patch the engie exploit atop the overpass (found by Ginsoldier)
  • yeah
Also,please don't say there is too much green. Just paste "verde" into Google translate then give me a big hot kiss afterward.
 
Last edited by a moderator:

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
Obligatory "too much green".
But seriously, I like the aesthetic you've got going, apart from the roofs which feel way too bright. Could those be toned back a bit?
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
The creator of this map has a forum account here, so I will be reassigning the download to him.
 

Exelaratore

L2: Junior Member
Mar 18, 2013
91
56
I thought the whole 'greenwood' theme looked really neat. It definitely doesn't look like a generic TF2 map. however, some things I just felt maybe shouldn't have been green or as green as shows. but then again, its all personal preference.