Beta Release of Verde For Testing purposes!
Clearly, the map is not aesthetically finished, but its stable enough for a playable release! There will most definitely be a payload revision after its completely finished as a CP map.
For now I'm curious to see what the community thinks and can actually play it hands on rather than just over measly screenshots.
Also,please don't say there is too much green. Just paste "verde" into Google translate then give me a big hot kiss afterward.
- Clips need to be optimized for better movement and playability
- Areaportals and hints will be added
- Sounds will get fixed
- Some overlays are buggy and those'll get fixed too
- Red spawn interior is barren as fuck ad will get revamped soon
- Displacements will get cleaned up and sewn
- Maybe some more rooms/paths?
- Patch the engie exploit atop the overpass (found by Ginsoldier)