- Jul 31, 2011
- 872
- 1,021
A dump of a bunch of orphaned stages that I made a long time ago and have no plans on ever touching again.
Here's what's included, and what you need to know should you adopt one:
cp_prospectgluch
Includes a2 (the last released version) and a3 (which is an almost finished second stage that I have never tested and may or may not be awful)
Known Issues:
cp_grandcanyon
I have a billion versions of this and I don't remember why, so I included a7, a8, and a9. This stage was a pretty solid start as far as I recall.
Known Issues:
ye olde cp_ferrum*
*If you adopt this you must change the name, since I used the same name for a different map.
The old, multi-stage 2CP version of Ferrum. Was decently fun as far as I remember. Includes a3 (the last released version), and a4, which also includes a really shit-looking chunk of a second stage that I have no memory of building.
Known Issues:
pl_highrise
A single stage from a multi-stage payload map. Played pretty well. You can either expand it and make it single-stage or add more stages, I don't care. Includes a6, which is the last working version. Uses construction pack assets, so you'll need to have that installed.
Known Issues:
These are all open projects. Download the pack, make them better, redesign them, incorporate bits into other maps, I don't care. Just credit me if you use them. I'm dumping a few barrels of sludge I've had sitting around into the river and hoping they lead to some kind of mutant superfish somewhere down the line.
Here's what's included, and what you need to know should you adopt one:
cp_prospectgluch

Includes a2 (the last released version) and a3 (which is an almost finished second stage that I have never tested and may or may not be awful)
Known Issues:
- I vaguely remember something being wrong with the spawn gates, replace them with ABS prefabs
- 1-A is pretty bad
- Very sticky jumper friendly
cp_grandcanyon

I have a billion versions of this and I don't remember why, so I included a7, a8, and a9. This stage was a pretty solid start as far as I recall.
Known Issues:
- There may be technical problems, I don't remember. Check all entities.
- The tunnel route was too long to be useful
- When I opened a9 there were 3 invalid solids, and I don't know where they were or if they were important, so check that out.
- I'm fairly certain my brushwork was beyond awful on this one, so buckle up
ye olde cp_ferrum*
*If you adopt this you must change the name, since I used the same name for a different map.

The old, multi-stage 2CP version of Ferrum. Was decently fun as far as I remember. Includes a3 (the last released version), and a4, which also includes a really shit-looking chunk of a second stage that I have no memory of building.
Known Issues:
- B was pretty bad and needs a redesign
- Instances are included, but you'll need to redo the file paths. The instance names are self-explanatory
- Spawncamping at A was a big issue in the later tests.
pl_highrise

A single stage from a multi-stage payload map. Played pretty well. You can either expand it and make it single-stage or add more stages, I don't care. Includes a6, which is the last working version. Uses construction pack assets, so you'll need to have that installed.
Known Issues:
- A door towards the end clips through some geometry visibly
- Layout could be streamlined
These are all open projects. Download the pack, make them better, redesign them, incorporate bits into other maps, I don't care. Just credit me if you use them. I'm dumping a few barrels of sludge I've had sitting around into the river and hoping they lead to some kind of mutant superfish somewhere down the line.
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