The Love & War Update, Day 2

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Jun 18, 2014.

  1. tf2.com

    tf2.com L11: Posh Member

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    [​IMG]

    Click here for Day Two of our lead-up to the Love & War Update, showcasing the new weapons we're shipping—including the return of an old classic, the debut of some powerful newcomers, and the must-have accessory for the merc who has everything: boxing gloves made out of tumor-filled sentient bread.




    Source: TF2.com
     
  2. Sheltr

    Sheltr L3: Member

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    Demo knight is back!
     
  3. Shanghai

    Shanghai L6: Sharp Member

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    Is that new shield really just a direct upgrade? Seems a little odd.
     
  4. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    it's a direct downgrade in the sense that you're not using the sticky launcher and are likely contributing nothing to your team
     
  5. The Asylum

    aa The Asylum

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    It's out? Already?

    Valve, where's this space base? Cmon.
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    ...700 MB update... what...
     
  7. Idolon

    aa Idolon the worst admin

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    Speaking of the sticky launcher, comp is gonna be pissed about the damage nerf. More like stinky launcher amirite????
     
  8. The Asylum

    aa The Asylum

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    Farewell, sweet days of Win-Bombing. Yours is naught but a cherished memory.
     
  9. Sergis

    aa Sergis L666: ])oo]v[

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    it sure is entertaining to read the...feedback on the subject
     
  10. Inqwel

    Inqwel L6: Sharp Member

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    I was hoping for at least one new map. :(
     
  11. ManBeaR

    ManBeaR L2: Junior Member

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    They are probably gonna add one tomorrow
     
  12. YM

    aa YM LVL100 YM

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    Sounds and voice lines for taunts.
     
  13. ManBeaR

    ManBeaR L2: Junior Member

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    They are probably gonna add one tomorrow
     
  14. Corvatile

    aa Corvatile exercise cawtion

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    Are we even getting another day? I thought they only launched an update once all of it was announced? I'll be honest, I'm a bit pissed if this wall they added. /spoiledbrat

    Also they nerfed the Axetinguisher. My life has ended.
     
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  15. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    I'm half expecting an other update today that will reverse the nerfs and confirm that valve was in fact trolling. please let it be true
     
  16. puxorb

    aa puxorb L69: Emoticon

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    I am so glad they nerfed the axtinguisher. Now you can actually survive longer than .4 seconds in a hallway with a spammy crit-pyro.
     
  17. Trotim

    aa Trotim

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    Surprisingly many of these changes were on Tightrope before, if not these exact variants. Personally I think almost all the changes are in the right direction, glad to see significant changes made official. Demos and Heavies will survive after the initial whining stops

    The BASE Jumper of course will influence how maps are designed quite a bit. Higher skyboxes people
     
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  18. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I'm not sure I understand the big deal with the demo sticky changes. Since I don't play demo often, could I get an ELI5 of the changes and impact?
     
  19. Trotim

    aa Trotim

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    Stickybombs start at reduced damage now (around half) and only reach full pre-nerf damage when they've been out for 2 seconds. Makes instant detonations much weaker
     
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  20. Corvatile

    aa Corvatile exercise cawtion

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    It seems bizarre how Valve are actively nerfing strategies that involve actually ambushing enemies. The Axtinguisher perfectly reflected how Pyros were supposed to be played; you can only ignite and hit someone if you catch them off-guard. If you seriously can't kill a Pyro in a hallway then that's your problem.

    The new mechanic of hitting enemies from behind is ridiculous. You have to ignite them first! Who the hell is not going to turn and shoot at the person setting them on fire? Not to mention the fact that minicrits do jack shit. An Axtinguisher hit against a burning player does only 8 damage more than a Backscratcher hit against a non-burning player.

    Each Axtinguisher hit vs a burning player now deals 44 damage on average. That means it takes 6 hits to kill a full-health Heavy, ignoring the flame damage which is basically negligible if you only do a puff. The Axtinguisher can swing every 0.8s so it will take 4.8 seconds to kill a Heavy, provided you don't miss. Heavies do not take 4.8 seconds to notice a Pyro has ignited them.

    Now all of the Pyro players will migrate to the Powerjack- you watch. People will become head-on rushers and then everyone will complain that nobody is playing Pyro properly. The Powerjack will get nerfed and Pyro will be totally useless again.