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The 2016 Winter 72hr TF2 Jam - The Showcase!

Discussion in 'Contests' started by LeSwordfish, Feb 2, 2016.

  1. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Positive Ratings:
    The TF2maps 72hr Winter Jam - The Showcase

    The first thing we want to do is congratulate everyone involved. There's not a single entry that hasn't impressed us all in some way or another. The final tally is a little more than a hundred entries submitted or showcased, making this the biggest event that tf2maps has ever run! And thank you all for being a part of it.

    Overall there were: fifty-six maps, nineteen SFM images, eleven textures, seven pieces of art, five videos, four particle effects, three models, two taunts, two MVM missions, one piece of music and one fanfiction. Check out the showcase below for some of our favourites, but first I want to thank the people who made this possible.

    Thanks and Credits
    Fr0z3nR and Crash came up with the original idea for the jam, and Geit has been absolutely invaluable on the technical side of things (including making this post look so nice). Fantasma's chat bot made the playtesting process run like a charm, and Woozles and Hydrogen went to great lengths to set up their server over at the Potato MVM Servers group for an idiot like me to use for MVM testing. Muddy, Killohurtz, theatreTECHIE, Tekku, Egan, Phi, and 14bit all ran playtests for us, an invaluable part of making the maps made as good as they can be; and while I can't mention you by name I want to thank everyone who joined our playtests and gave feedback - you folks know who you are, and the community wouldn't be the same without your help.

    The Showcase!
    Enough mushy stuff! On to the showcase. Bold Underlined text is links, which you can click for more information and a download.

    First up, one of the more impressive maps made and an obvious inclusion: pd_tribute by Crash. It's a great, goofy player destruction map, bringing hats to the hat lord, and every one of the many hours of work put into it shows. Particular credit has to go to Jukebox though, for his great Egypt assets - if they get released, they'll spice up a limited theme nicely.

    Of the artworks submitted, my favorite is this stylish purple number of the ladies of TF2, by Ixy. Apparently it was destined for the workshop as a t-shirt - let us know when it happens @Ixy because I want to wear it. Similarly stylish is RayereSS's pulsey electronic remix of the TF2 Theme, which you can find here. Check out her other work if you like that.
    This cartoon is by the excellent TierraVerde. It's simple, but very characterful, and I love the classic cartoon influences you can see on it. If you like this, you'll also love this work by DynamicRobo and this by Duplox - both do a great job of capturing character.

    One of my favourite maps submitted is Dawn's Vigil, by theatreTECHIE. It's an upward-like payload, winding its way towards an observatory, with some great combat spaces - I had a ton of fun as an airblasting pyro. Make sure to check out the brushwork on the telescope - that sort of thing isn't easy to do. If you like the upward style, check out Anhydrous by Cytostolic as well.

    Another great artwork is this and its companion piece by medli20. She's done a great job recreating a tf2 space in the classic styles it was inspired by, a beautiful painterly rockwell-esque drawing. She can't decide whether it's better with or without the characters - I like the version with, for the sniper's placidity compared to the scout's desperate scramble.

    Chaofanatic and Logan McCloud have teamed up to bring us this icy medi-beam effect. It's some top-notch particle work; you can almost feel the cold at the end of your medigun. Logan has also contributed a beautiful night-time skybox - great texturing work from an up-and-coming creator.

    A lot of beautiful maps were submitted, but this is one of the largest and most fun to play as well: Okinawa, a gorge-like 2cp map in the japan and jungle themes by Bakscratch and Exactol. There's not enough space to show off all of the great ones, but click through to see Phi's icy detail area, and Killohurtz's mars-scape, a brand-new unique theme reminiscent of Futurama and classic sci-fi.

    One thing that stood out was the quality and quantity of SFM images. It was hard to pick just one to showcase from either Joshenkstone's collection or iiboharz's album, but I love the implied cameraderie between this engineer and his sentry. Jos is taking commissions- be sure to drop by his steam account. There were also a few, universally surreal, SFM films submitted, of which my favourite is "Ah, Please Mama" by Ronald_D_D. There's a lot of drama there, and a lot of... well, yes.

    Plenty of KOTH and Arena maps were submitted - a favourite of mine gameplay-wise is the excellently-named Preposterous by HQDefault, but there are several fantastic others too, including ibex's journey-inspired Chime and Citroos' space koth Nebula. Also of note is FrostHoneyJuice's Undercicle which has perhaps the greatest sawblade-per-square-meter ratio of any map around.

    And to finish us off, some other things that definitely deserve a mention, even if they don't fit neatly with any of the things above. Pictured is Makzutheamazing's Poker Night artwork, which I love - it brims with character and personal style. Mappers should check out Yrr's handy Locked Door texture and HUD Icons, while also watching Bogdy's guide to what trade maps have to teach us. And last but not least, I'd like to tip the hat to Adam Wolfe's powerhouse-style map cp_bronco - it's excellent for an early effort and i'll be watching Adam's career with interest.

    A big list of everything submitted can be found here - there was no way I could showcase everything specifically above, unfortunately, but there's nothing there that isn't worth checking out.

    What Next?
    Next up is the Exhibition Game - be sure to check out that link and tune in to Crash's channel next Saturday.

    If you took part in the 72hr Jam, we'd love you to quickly fill in this survey so we can make the next one even better, and if you're new to tf2maps.net keep watching this space. Very soon we've got the end of the Dynamic CP contest coming up, soon to be followed by a Detailing contest, and other events yet to be revealed - we're going to make this a big year.
    • Like Like x 16
    • Thanks Thanks x 3
    • Creative Creative x 1
    Last edited: Feb 5, 2016
  2. 14bit

    aa 14bit L14: Bit Member

    Positive Ratings:
    Congratulations to all of those who got their creations into the showcase, and to those who didn't make it this time! (darn, I though I had this one!)

    It's really quite amazing to see what the community can create together in so little time, and it was fun to participate as well. Shout out to all of the other streamers, and to all of those that were inspired to pick up mapping/modeling/drawing/writing fan fiction/SFM-ing as a result of the amazing work this weekend!

    Question time! Because of this being a jam and not a contest this time, are we free to resume work on our entries immediately? If so, what about those who have things in the showcase? Should they wait until after the exhibition game?

    One more question, will the maps go into rotation on the servers like last time? If they do, will it be all of those entered or just the showcased ones? Will that be skipped in favor of the DynCP contest? I only ask because some people want to be able to show their creations to their friends, and sometimes screenshots just aren't enough when it come to a map.
  3. Bakscratch

    aa Bakscratch Finisher of Maps

    Positive Ratings:
    As you said there is an exhibition game, I think Sword want to use the 72hour ones, but I guess if you want to work on it out side its fine, Just don't submit.
    • Like Like x 1
  4. Muddy

    aa Muddy

    Positive Ratings:
    Good job everyone who took part, even if you didn't get to finish your project in the end. *lonely yay*

    I'm still a tad miffed I wasn't able to take part in the jam myself, but I'm happy I still got to help out!
  5. Fr0Z3nR

    aa Fr0Z3nR Top Quacker

    Positive Ratings:
    I didn't finish mine. You're in good company (or bad company, depending on who you ask).
    • Thanks Thanks x 1
  6. Tekku

    aa Tekku

    Positive Ratings:
    Think you're in a 'cool' company (sorry :jimijam:), but yeah, I didn't finish my project either.
    • Funny Funny x 1
  7. Bogdy

    Bogdy L4: Comfortable Member

    Positive Ratings:
  8. NickTF

    aa NickTF Sizzlin' Fragger

    Positive Ratings:
    It's very fun to drop into other people's stream to see how insanely sleep deprived they are, while you are going crazy yourself.
  9. HolySnickerPuffs

    aa HolySnickerPuffs L99: Comfortable Member

    Positive Ratings:
    I'm a little sad that neither my nor BlazingDiancie's MvM mission made the showcase.
  10. Ronald_D_D

    Ronald_D_D L1: Registered

    Positive Ratings:
    Fabulous overwhelming!
  11. DJ Sylveon and Amaterasu

    DJ Sylveon and Amaterasu L2: Junior Member

    Positive Ratings:
    This was awesome! Technical difficulties and exhastion kept me from getting out of alpha but I loved not only working on mine but watching others work on theirs and help test them too! Overall, great success!
    • Agree Agree x 1
  12. BenCo

    BenCo L5: Dapper Member

    Positive Ratings:
    It was fun. So much content creators brought together. Can't wait for the next one!
    • Agree Agree x 2
  13. Ixy

    Ixy L1: Registered

    Positive Ratings:
    I'm very grateful for this event. I always have TF2 ideas swirling about in my head (this game is just so damn inspiring), but I never commit to making those ideas happen. This jam was a propitious kick in the ass and the open format meant I could tackle icons, banners, SFM, editing, animations, templating and art all in one weekend. My creative ADD thanks you for that.

    Congratulations and high fives to everyone who entered, whether you were able to finish or not (I fell flat on my face with my first project, so I empathize). Thanks for the showcase post and all the kind words. Can't wait for the exhibition game!

    //Edit to add: I also really appreciate how you guys, as a mapping community, wholeheartedly embraced and encouraged other art forms. That's pretty awesome. I love TF2 community building exercises.
    • Thanks Thanks x 2
    • Like Like x 1
  14. DannyRand

    DannyRand L2: Junior Member

    Positive Ratings:
    Well I worked on a map/streamed on Friday night. Unfortunately Gears of War shit the bed on Saturday so I worked the rest of the contest. So add me to the "didn't finish but still cool" list. Got a decent layout made that I may pursue in future though, so that's gouda.
  15. Rummy

    Rummy L1: Registered

    Positive Ratings:
    It was fun working on this jam.

    Offtopic: I might finish the taunt and put it on the workshop if anyone likes that.
    • Like Like x 1
  16. HQDefault

    HQDefault L12: Fabulous Member

    Positive Ratings:
    EDIT: But seriously, thanks a million for having me in the showcase! I would've never seen it coming :)

    If you weren't in the showcase, don't feel bad, you were all awesome for trying!
    Last edited: Feb 3, 2016
  17. ades

    ades L4: Comfortable Member

    Positive Ratings:
    congrats to everyone that participated
    • Agree Agree x 4
  18. Joshenkstone

    Joshenkstone L4: Comfortable Member

    Positive Ratings:
    How do you even dare to misspell my name. o_O
    Even though thanks for the shoutout.
    • Like Like x 1
  19. Chaofanatic

    Chaofanatic L1: Registered

    Positive Ratings:
    I had a great time being part of this. Thanks for having me and good job to everyone who participated!
    • Thanks Thanks x 1
    • Like Like x 1
  20. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Positive Ratings:
    Misspelling? Misspelling? I don't see any misspelling. :p