The 2015 Summer 72hr Mapping Contest!

Idolon

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Feb 7, 2008
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I hate to ask this but I doubt I'll be able to in the Steam Chat. Would it be possible to get a few more run through's cp_ace_72_a3 during a leftover test? I don't have much feedback on it from either feedback.tf2maps.net nor the voting thread.
No guarantees, I'm afraid. The tests are more for voters to get a look at maps they haven't seen yet. However, you shouldn't have to worry about not getting feedback for much longer, because of deadline I'm about to announce way later than I should:

Voting ends Sunday! 7pm CST. That's the start (midnight) of Monday in GMT. You can use http://www.worldtimebuddy.com to check when exactly that is in your own timezone. Make sure to have your votes in by then, because otherwise they don't count! Also make sure that you have at least 5 yes votes, because again, otherwise they don't count.

After the deadline, I'll be tallying the votes and creating a list of the top 10 maps. These are the 10 maps that will be in the second phase of voting. When I announce the finalists in this thread, anybody who was eliminated from the competition will be able to update their map right then and there.

NOTE: The announcement of the top 10 will not follow exactly with the start of the second phase voting. You don't have to wait until the voting thread goes up to update your maps.

EDIT NOTE: I'll post the full listing of maps and their placements, not just the top 10.
 
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Idolon

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Feb 7, 2008
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Results are in! Here are your finalists:

ctf_14bit_72_a6 by 14bit
cp_mom_72_a1 by Idolon
cp_snowlodge_72_b4 by phi
cp_tidewater_72 by Roflman
koth_cloudtop_72_b2 by Freyja
cp_banana_a5 by Lain
koth_egan_72_a5_fix1 by Egan
cp_jess72_a4 by Ms. Mudpie
koth_pughead_72_b1 by bakscratch
cp_overgrown_b3 by UEAK Crash

Congrats to the winners and their maps! It's been an arguably fun and certainly long journey to this point, and it isn't over yet. These maps will undergo a second round of more thorough inspection, with input from a panel of judges. That's right, guaranteed in-depth feedback!

For anyone who didn't make the cut, there is a bright side: you can update your maps without fear of disqualification! Feel free to publish any new versions of your maps for testing.

The results are also available in bar graph form, as well as an ordered list so you can see exactly where you stack up against the competition:

1st: Cloudtop (13 votes)
1st: Pughead
3rd: Snowlodge (12)
4th: Mom (11)
5th: Egan (10)
6th: Tidewater (9)
6th: Jess
8th: 14bit (8)
8th: Banana
8th: Overgrown
11th: Tornadoom (7)
11th: Gunfight
11th: Kalt
14th: Timber (6)
15th: Blandsjapan (5)
15th: Suomimies55
15th: Contour
15th: Slaughterhouse
19th: Valleyhamlet (4)
19th: Garden
19th: Ace
19th: Zippycewpew
19th: Maccyf
24th: Kubeking (3)
24th: Basin
26th: Nixonsummer2015 (2)
26th: Wormatty
26th: Displacement
26th: Duststroll
26th: Turf
26th: Sakura Hill (opted out, but it got votes!)
32nd: Peasant (1)
32nd: Trotim4
32nd: Spacebase Nioxed72
32nd: Woolfe
32nd: Track Point
32nd: Way
32nd: Clocktower
32nd: Hazzmando
32nd: Sinkhole
32nd: Estuary
42nd: Waterock (0)
42nd: Frostgale
42nd: Powerplant
42nd: Intersect
42nd: Scamper
42nd: Crop
42nd: Ra
42nd: Watertower
42nd: Coelslaw
42nd: Trestle
42nd: Echo
42nd: Turbulence
42nd: Altwine
42nd: Cargo
42nd: Zespice15
42nd: Transpose
42nd: Cowcanyon
42nd: Gremlin
42nd: Rocket Pit
42nd: Mangoe
42nd: Gravelroof
42nd: Mayan
42nd: Safari
42nd: Rocktown

So, when does the 2nd phase of voting start? Expect it soon. Sit tight!
 

tyler

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Sep 11, 2013
5,100
4,621
Congrats to the finalists! a 72hr map is something I can't do so you've all impressed me.

Should the server rotation be adjusted now?
 

tyler

aa
Sep 11, 2013
5,100
4,621
Hmm too bad idolon didn't say anything ab--

For anyone who didn't make the cut, there is a bright side: you can update your maps without fear of disqualification! Feel free to publish any new versions of your maps for testing.
 

Idolon

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Feb 7, 2008
2,123
6,137
I goofed up and told someone they could update their map when I probably shouldn't have, so I'm opening this up to all of the finalists: If you have any bugs in your map that aren't game breaking (missing clipping, broken gamemode logic that's still playable, players spawning inside of each other, etc.), hit me up with what the issue is via PM and I'll let you know if you can fix it.
 

Idolon

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Feb 7, 2008
2,123
6,137
Phase two voting ends this Sunday, so make sure you get your votes in before then. We're on the home stretch!

Also note: finalists' votes don't count. Sorry!