TF2Maps gamemode distributions

Crrrrrrystal

L1: Registered
Jan 1, 2017
25
52
Obviously this will change, but as of writing this up, here is the distribution of gamemodes over all the maps in the TF2Maps downloads section:
upload_2017-9-20_12-54-55.png

"Other includeas all maps not included elsewhere in the map including Special Delivery, Trade Maps, and Territorial Control (and others).

As you can see, KOTH is obviously the biggest contender, likely due to its balance of easier logic and higher likelyhood of players liking it. Even though Arena is a bit easier to make mechanically, it is one of the rarest due to how few people play it! Most other map types are represented in a pretty equal ammount besides PLR, a difficult to create and not well liked gamemode.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Although the stats are interesting to see, none of it is surprising.
 

Crrrrrrystal

L1: Registered
Jan 1, 2017
25
52
Yeah, I'm just a nerd that likes stats tbh. Fun to see.
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
I feel like there is a mistake here....

isn't territorial control one of the best game modes there is?
Shouldn't there be more maps for it?

Solution: Territorial contest, make a map using territorial logic (dosn't have to be plain tc)


:p
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
I think a lot of people start with a koth map here because it seems to be the most easiest thing to do of all the gamemodes and relatively popular one also. Personally, i have never done a koth map from scratch myself, because something in my head is against seeing stuff visually connecting 2 parts and turning 180 degrees the other part of the map, or like probed 90 degrees which is even more weird to me or viaduct, that is basically mirrored. I'll propably give another go at koth map at some point.