- Oct 9, 2015
- 12
- 0
the map renders fine as but when i spawn in the timer for 'waiting for players' comes up and stars from 28 seconds which i know is normal. however, the game crashes when that timer hits 1 or 2 seconds left. i checked to see if it does it on any other map (such as ctf_2fort) but they all work fine just my map.
the map i am building is a deathrun map but i went over all the buttons and triggers and even checked for leaks and all of that is fine. what i did notice is that if i ask hammer to load a portal file for the map it cannot find it for the specific map.
here is the log report for hammer's render of the map (the leak listed in their is really odd too as shown in the image provided):
** Executing...
** Command: "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Mitchell Mostyn\Desktop\Source SDK Mapping\dr_sabotage_v1.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
4 threads
materialPath: H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Mitchell Mostyn\Desktop\Source SDK Mapping\dr_sabotage_v1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/dr_sabotage_v1/nature/blendconcretetograss001_wvt_patch
Patching WVT material: maps/dr_sabotage_v1/nature/blendrockgroundwallforest_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_button (8806.00 -8532.00 352.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 3072.0 264.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 2560.0 264.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 3072.0 264.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 -352.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 264.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 880.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 3072.0 264.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 1536.0 264.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 298 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (492519 bytes)
Error! To use model "models/player/gibs/gibs_hubcap.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/gibs/gibs_hubcap.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7.Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
.Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
.8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3654 texinfos to 2369
Reduced 128 texdatas to 121 (3266 bytes to 2960)
Writing C:\Users\Mitchell Mostyn\Desktop\Source SDK Mapping\dr_sabotage_v1.bsp
Wrote ZIP buffer, estimated size 2999, actual size 2249
2 seconds elapsed
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Mitchell Mostyn\Desktop\Source SDK Mapping\dr_sabotage_v1"
Valve Software - vvis.exe (Oct 14 2017)
4 threads
reading c:\users\mitchell mostyn\desktop\source sdk mapping\dr_sabotage_v1.bsp
reading c:\users\mitchell mostyn\desktop\source sdk mapping\dr_sabotage_v1.prt
LoadPortals: couldn't read c:\users\mitchell mostyn\desktop\source sdk mapping\dr_sabotage_v1.prt
** Executing...
** Command: "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Mitchell Mostyn\Desktop\Source SDK Mapping\dr_sabotage_v1"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\mitchell mostyn\desktop\source sdk mapping\dr_sabotage_v1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.23 seconds)
5826 faces
2052824 square feet [295606784.00 square inches]
77 Displacements
62101 Square Feet [8942628.00 Square Inches]
sun extent from map=0.087156
71 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (23)
Build Patch/Sample Hash Table(s).....Done<0.0159 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 121/1024 5808/49152 (11.8%)
brushes 1165/8192 13980/98304 (14.2%)
brushsides 11127/65536 89016/524288 (17.0%)
planes 10720/65536 214400/1310720 (16.4%)
vertexes 9198/65536 110376/786432 (14.0%)
nodes 3249/65536 103968/2097152 ( 5.0%)
texinfos 2369/12288 170568/884736 (19.3%)
texdata 121/2048 3872/65536 ( 5.9%)
dispinfos 77/0 13552/0 ( 0.0%)
disp_verts 6237/0 124740/0 ( 0.0%)
disp_tris 9856/0 19712/0 ( 0.0%)
disp_lmsamples 175056/0 175056/0 ( 0.0%)
faces 5826/65536 326256/3670016 ( 8.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4006/65536 224336/3670016 ( 6.1%)
leaves 3371/65536 107872/2097152 ( 5.1%)
leaffaces 6576/65536 13152/131072 (10.0%)
leafbrushes 2754/65536 5508/131072 ( 4.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 43553/512000 174212/2048000 ( 8.5%)
edges 26465/256000 105860/1024000 (10.3%)
LDR worldlights 71/8192 6248/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 497/32768 4970/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8874/65536 17748/131072 (13.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 73/512 25696/180224 (14.3%)
LDR lightdata [variable] 6172412/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 147395/393216 (37.5%)
LDR ambient table 3371/65536 13484/262144 ( 5.1%)
HDR ambient table 3371/65536 13484/262144 ( 5.1%)
LDR leaf ambient 11586/65536 324408/1835008 (17.7%)
HDR leaf ambient 3371/65536 94388/1835008 ( 5.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/28818 ( 0.0%)
pakfile [variable] 2249/0 ( 0.0%)
physics [variable] 492519/4194304 (11.7%)
physics terrain [variable] 24159/1048576 ( 2.3%)
Level flags = 0
Total triangle count: 15653
Writing c:\users\mitchell mostyn\desktop\source sdk mapping\dr_sabotage_v1.bsp
32 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Mitchell Mostyn\Desktop\Source SDK Mapping\dr_sabotage_v1.bsp" "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_sabotage_v1.bsp"
** Executing...
** Command: "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +sv_lan 1 +map "dr_sabotage_v1" -steam
the map i am building is a deathrun map but i went over all the buttons and triggers and even checked for leaks and all of that is fine. what i did notice is that if i ask hammer to load a portal file for the map it cannot find it for the specific map.
here is the log report for hammer's render of the map (the leak listed in their is really odd too as shown in the image provided):
** Executing...
** Command: "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Mitchell Mostyn\Desktop\Source SDK Mapping\dr_sabotage_v1.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
4 threads
materialPath: H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Mitchell Mostyn\Desktop\Source SDK Mapping\dr_sabotage_v1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/dr_sabotage_v1/nature/blendconcretetograss001_wvt_patch
Patching WVT material: maps/dr_sabotage_v1/nature/blendrockgroundwallforest_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_button (8806.00 -8532.00 352.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 3072.0 264.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 2560.0 264.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 3072.0 264.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 -352.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 264.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 880.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 3072.0 264.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 1536.0 264.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 298 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (492519 bytes)
Error! To use model "models/player/gibs/gibs_hubcap.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/gibs/gibs_hubcap.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7.Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
.Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
.8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3654 texinfos to 2369
Reduced 128 texdatas to 121 (3266 bytes to 2960)
Writing C:\Users\Mitchell Mostyn\Desktop\Source SDK Mapping\dr_sabotage_v1.bsp
Wrote ZIP buffer, estimated size 2999, actual size 2249
2 seconds elapsed
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Mitchell Mostyn\Desktop\Source SDK Mapping\dr_sabotage_v1"
Valve Software - vvis.exe (Oct 14 2017)
4 threads
reading c:\users\mitchell mostyn\desktop\source sdk mapping\dr_sabotage_v1.bsp
reading c:\users\mitchell mostyn\desktop\source sdk mapping\dr_sabotage_v1.prt
LoadPortals: couldn't read c:\users\mitchell mostyn\desktop\source sdk mapping\dr_sabotage_v1.prt
** Executing...
** Command: "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Mitchell Mostyn\Desktop\Source SDK Mapping\dr_sabotage_v1"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\mitchell mostyn\desktop\source sdk mapping\dr_sabotage_v1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.23 seconds)
5826 faces
2052824 square feet [295606784.00 square inches]
77 Displacements
62101 Square Feet [8942628.00 Square Inches]
sun extent from map=0.087156
71 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (23)
Build Patch/Sample Hash Table(s).....Done<0.0159 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 121/1024 5808/49152 (11.8%)
brushes 1165/8192 13980/98304 (14.2%)
brushsides 11127/65536 89016/524288 (17.0%)
planes 10720/65536 214400/1310720 (16.4%)
vertexes 9198/65536 110376/786432 (14.0%)
nodes 3249/65536 103968/2097152 ( 5.0%)
texinfos 2369/12288 170568/884736 (19.3%)
texdata 121/2048 3872/65536 ( 5.9%)
dispinfos 77/0 13552/0 ( 0.0%)
disp_verts 6237/0 124740/0 ( 0.0%)
disp_tris 9856/0 19712/0 ( 0.0%)
disp_lmsamples 175056/0 175056/0 ( 0.0%)
faces 5826/65536 326256/3670016 ( 8.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4006/65536 224336/3670016 ( 6.1%)
leaves 3371/65536 107872/2097152 ( 5.1%)
leaffaces 6576/65536 13152/131072 (10.0%)
leafbrushes 2754/65536 5508/131072 ( 4.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 43553/512000 174212/2048000 ( 8.5%)
edges 26465/256000 105860/1024000 (10.3%)
LDR worldlights 71/8192 6248/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 497/32768 4970/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8874/65536 17748/131072 (13.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 73/512 25696/180224 (14.3%)
LDR lightdata [variable] 6172412/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 147395/393216 (37.5%)
LDR ambient table 3371/65536 13484/262144 ( 5.1%)
HDR ambient table 3371/65536 13484/262144 ( 5.1%)
LDR leaf ambient 11586/65536 324408/1835008 (17.7%)
HDR leaf ambient 3371/65536 94388/1835008 ( 5.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/28818 ( 0.0%)
pakfile [variable] 2249/0 ( 0.0%)
physics [variable] 492519/4194304 (11.7%)
physics terrain [variable] 24159/1048576 ( 2.3%)
Level flags = 0
Total triangle count: 15653
Writing c:\users\mitchell mostyn\desktop\source sdk mapping\dr_sabotage_v1.bsp
32 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Mitchell Mostyn\Desktop\Source SDK Mapping\dr_sabotage_v1.bsp" "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_sabotage_v1.bsp"
** Executing...
** Command: "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "H:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +sv_lan 1 +map "dr_sabotage_v1" -steam