Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,186
712
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
  • Added an "Unusual Effect" checkbox for the Steam Workshop import tool
  • Fixed a client crash related to the material system
  • Fixed seeing [unknown] for player names in item descriptions
  • Fixed a lighting bug with static props
  • Fixed custom item_teamflag models not drawing properly
  • Fixed a case where the Stat Clock model would float in the air while the player was taunting
  • Fixed a case where the Sniper zoom could get stuck after picking up a weapon
  • Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
  • Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
  • Updated the slosh sounds used for footsteps
  • Updated the localization files
  • Updated the vote system so player can extend the current map using the “Extend Current Map” vote in the Vote Setup menu
    • Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
  • PASS Time update
    • Rounds will continue after the timer expires until the jack becomes neutral or someone scores
    • The jack will heal its carrier to full health
    • Added tf_passtime_unstable for testing unstable features
    • Unstable features
      • Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
      • The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
    • Added an alternate version of pass_warehouse: pass_warehouse_goal2
      • Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
  • Hi PASS Time players! Join the Official PASS Time Steam Group to help test experimental new content before it goes live to the world! Be the first to get the latest PASS Time news, watch some of the mode's best plays, share your feedback, play with the dev team, and more! http://steamcommunity.com/groups/PASSTimeOfficial

Read on the TF2 Blog...
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
DevinWatson@facepunch found in the files said:
tf_generic_bomb
tf_logic_player_destruction
hud_basedeathnotice
hud_basedeathnotice
tf_logic_player_destruction
tf_logic_player_destruction
C_TFRobotDestructionLogic
GetTeamLeader
+TF_GAMETYPE_PD

Well, well, well.

Heard lots of rumours that watergate's sourcemod plugin was being recoded to be game ready... this confirms it's not just a rumour. I'll withhold congrats to Egan & his co-author until Valve actually gets it done in time for Invasion (but maybe a prelim little "congrats" for now).

The most exciting part of this is how Valve are willing to go the extra distance to code stuff specifically for a custom map. That just tickles me endlessly. :D
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
My game keeps crashing to desktop randomly.
 

Lain

lobotomy success story
aa
Jan 8, 2015
723
757
No talking about politics or the invasion update at the dinner table Cox. Now eat your dinner.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
Making Watergate official, despite being a smorgasbord of unrelated gimmicks? Bizarre.

Making Watergate official before Asteroid is even out of beta? Only you, Valve.
 
Dec 28, 2014
330
307
Making Watergate official, despite being a smorgasbord of unrelated gimmicks? Bizarre.

Making Watergate official before Asteroid is even out of beta? Only you, Valve.

Hopefully Valve will release the finished versions of Asteroid and Cactus Canyon with the big update they talked about in the blog post earlier this week.

And it's really nice to see Valve do a 180 this year about making community maps official after the last few years with almost no custom maps being added to the game. I'm almost positive that the outcry about Snowplow not being in the EotL update, along with the general negativity in the TF2 community I had been seeing the last few years before Gun Mettle about how little gameplay affecting content they were including in updates caused the change of heart, and that's a great thing.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
...I'm almost positive that the outcry about Snowplow not being in the EotL update, along with the general negativity in the TF2 community I had been seeing the last few years before Gun Mettle about how little gameplay affecting content they were including in updates caused the change of heart, and that's a great thing.

If EotL and Snowplow had that affect (effect?) on Valve where they are now bringing in more maps and being more cool with the community... Thats a huge massive win in my book. I'm glad to have have been a part of that, despite the whole thing we went through.