Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Sep 24, 2015.

  1. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
    • Added an "Unusual Effect" checkbox for the Steam Workshop import tool
    • Fixed a client crash related to the material system
    • Fixed seeing [unknown] for player names in item descriptions
    • Fixed a lighting bug with static props
    • Fixed custom item_teamflag models not drawing properly
    • Fixed a case where the Stat Clock model would float in the air while the player was taunting
    • Fixed a case where the Sniper zoom could get stuck after picking up a weapon
    • Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
    • Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
    • Updated the slosh sounds used for footsteps
    • Updated the localization files
    • Updated the vote system so player can extend the current map using the “Extend Current Map” vote in the Vote Setup menu
      • Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
    • PASS Time update
      • Rounds will continue after the timer expires until the jack becomes neutral or someone scores
      • The jack will heal its carrier to full health
      • Added tf_passtime_unstable for testing unstable features
      • Unstable features
        • Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
        • The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
      • Added an alternate version of pass_warehouse: pass_warehouse_goal2
        • Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
    • Hi PASS Time players! Join the Official PASS Time Steam Group to help test experimental new content before it goes live to the world! Be the first to get the latest PASS Time news, watch some of the mode's best plays, share your feedback, play with the dev team, and more! http://steamcommunity.com/groups/PASSTimeOfficial

    Read on the TF2 Blog...
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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  3. Izotope

    aa Izotope Never releases maps

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    Oh boy, does this do what I think it does?
     
  4. tyler

    aa tyler snail prince, master of a ruined tower

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  5. Muddy

    Server Staff Muddy Muddy

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    RIP
     
  6. EArkham

    aa EArkham Necromancer

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    Well, well, well.

    Heard lots of rumours that watergate's sourcemod plugin was being recoded to be game ready... this confirms it's not just a rumour. I'll withhold congrats to Egan & his co-author until Valve actually gets it done in time for Invasion (but maybe a prelim little "congrats" for now).

    The most exciting part of this is how Valve are willing to go the extra distance to code stuff specifically for a custom map. That just tickles me endlessly. :D
     
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  7. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    What's a generic bomb?
     
  8. tyler

    aa tyler snail prince, master of a ruined tower

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    Like a pumpkin bomb, but not pumpkin specific. In case a map would have something like that.
     
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  9. Zed

    aa Zed Certified Most Crunk™

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    My game keeps crashing to desktop randomly.
     
  10. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Ah, glad the bomb thing is finally in.

    I'm really glad to see that these things are happening now.
     
  11. Lain

    aa Lain Resident wrong opinion holder

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    No talking about politics or the invasion update at the dinner table Cox. Now eat your dinner.
     
  12. Crash

    aa Crash func_nerd

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    I've done a ton of research on the tf_generic_bomb entity and I'll be doing a writeup on it in the not-too-distant future. It's REALLY cool.
     
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  13. Pocket

    aa Pocket func_croc

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    Making Watergate official, despite being a smorgasbord of unrelated gimmicks? Bizarre.

    Making Watergate official before Asteroid is even out of beta? Only you, Valve.
     
  14. CommodoreKong

    CommodoreKong L6: Sharp Member

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    Hopefully Valve will release the finished versions of Asteroid and Cactus Canyon with the big update they talked about in the blog post earlier this week.

    And it's really nice to see Valve do a 180 this year about making community maps official after the last few years with almost no custom maps being added to the game. I'm almost positive that the outcry about Snowplow not being in the EotL update, along with the general negativity in the TF2 community I had been seeing the last few years before Gun Mettle about how little gameplay affecting content they were including in updates caused the change of heart, and that's a great thing.
     
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  15. DonutVikingChap

    DonutVikingChap L5: Dapper Member

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    Did someone say bombs?
    Count me in!
     
  16. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    If EotL and Snowplow had that affect (effect?) on Valve where they are now bringing in more maps and being more cool with the community... Thats a huge massive win in my book. I'm glad to have have been a part of that, despite the whole thing we went through.
     
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  17. Muddy

    Server Staff Muddy Muddy

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    effect = noun
    affect = verb
     
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  18. takabuschik

    aa takabuschik

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    What's a slosh?
     
  19. henke37

    aa henke37

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    Both can be used as both actually. Without violating grammar.
     
  20. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Not much, what's a-slosh with you?