CP stoneyridge rc2

2CP A/D map in the snowy night-time theme

  1. Crash

    aa Crash func_nerd

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    5,128
  2. Micnax

    aa Micnax Back from the dead (again)

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    [​IMG]

    I love this. I love you for this.
     
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  3. Crash

    aa Crash func_nerd

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  4. xzzy

    aa xzzy

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    That yours truly had to optimize later on.

    Original installation used a bunch of props for the rebar, I decided that was dumb and redid it with brushes and the rebar texture from the construction pack. Less polys, no one will ever notice!

    Even though no one would ever build a brick wall like that.
     
  5. Crash

    aa Crash func_nerd

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  6. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    Yeah go back to science land
     
  7. heyyou

    heyyou L4: Comfortable Member

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    [​IMG]
    RC1 - dropped tonight.

    Stay tuned.
     
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  8. nightwatch

    aa nightwatch

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    DOES THIS MEAN ASSPLOSIONS? ASSPLOSIONS EVARRWHERE?

    Sweet! Can't wait!
     
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  9. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I approve of this map.
     
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  10. heyyou

    heyyou L4: Comfortable Member

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    We're live.

    Opening page has been updated with rc1 download and full changelog and be sure to visit our site http://www.stoneyridge.net/. We've got a few goodies there.

    Big thank you again to everyone who provided assets and helped out with this project throughout this two year process. It's a long list, we posted it on the opening page, please take a look when you have a chance.
     
    Last edited: Nov 21, 2012
  11. tyler

    aa tyler

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    Fantastic. I'll move it to the showcase tonight and update the top banner for you. Well done! PM me the screen shot I should use.
     
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    Last edited by a moderator: Nov 21, 2012
  12. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    Im gonna offset the praise by calling the map (AND YOU) bad.
     
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  13. Crash

    aa Crash func_nerd

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    By AND YOU I'll assume you mean Hey You.

    I concur.
     
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  14. Crash

    aa Crash func_nerd

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  15. WolfKit

    WolfKit L3: Member

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    could do with an env_cubemap at the bottom of the pit. It's painfully obvious that the cubemap of the snowy ground doesn't go with the pit.
     
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  16. Crash

    aa Crash func_nerd

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    Are you seeing it when you fall in or is there something reflecting it that we're not thinking about?
     
  17. WolfKit

    WolfKit L3: Member

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    When I fall in. Which isn't that important to gameplay I know, but it is a pretty noticable thing if you have something with a lot of reflectiveness like a balloonicorn.
     
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  18. Crash

    aa Crash func_nerd

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  19. xzzy

    aa xzzy

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    I really just wanna know what tf2mappers think of the explosion.

    It's one of those things where it's not as great as I wanted to be, but is the best that the tools I was using could provide. It was also an absurd amount of work.. I can see why Valve doesn't do finales very often, and why goldrush and badwater use the same one.
     
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  20. WolfKit

    WolfKit L3: Member

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    I always die to the bomb and then the killcam focuses on a random building, so I have never gotten a very good look at the explosion.
     
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