KotH Ramjam rc1

Ramjam, because who does not like jam?

  1. Tumby

    aa Tumby

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    From what I have heard this map has a severe lack of Jimijam. This needs to change immediately.
     
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  2. Jusa

    aa Jusa

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    Back when I had the idea, I was actually going to call this Jimijam.
     
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  3. Jusa

    aa Jusa

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    I cant figure out whats causing the crashes. If anyone has any idea whats happening, Im all ears.
     
  4. chemelia

    aa chemelia yndersn't

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    There is a bug with some fps configs that causes crashing when the player looks at certain props. I'd release a test version with all the lightmapped props removed to see if that fixes it.
     
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  5. Jusa

    aa Jusa

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    This sounds like it might be the case since this is the first time I actually used lightmaps on props.
     
  6. Crash

    aa Crash func_nerd

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    I believe the issue is mat_phong 0. I had some of my comp guys crashing on Glassworks when I introduced a few prop light maps into it.
     
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  7. Jusa

    aa Jusa

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    I guess I'll have to do a new compile with no proplightmaps then. Shiz, I really hate how vertex lighting looks on barrels and corrugated metals.

    Also, setting mat_phong to 0 is not causing me to crash.
     
  8. MaccyF

    aa MaccyF Notoriously Unreliable

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    not crashing for me, i hope its not my jamjars :/

    p.s. is it bad that i treated this update like a treasure hunt?
     
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  9. Jusa

    aa Jusa

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    Anyone had problems running ramjam after the prop lightmaps fix? Also, would it be worth it to redo ramjam completely and scale it down a bit in the process? Because I was thinking of doing something crazy like that.
     
  10. JMaxchill

    JMaxchill L5: Dapper Member

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    Personally, I would say that if you're considering doing that, take it right back into alpha (or at least early beta) and see if anything major comes up
     
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  11. Jusa

    aa Jusa

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    Yeah thats what I was thinking. The geometry is also a mess because of how much this has changed over the years. But I am not sure if it is a waste of time.
     
  12. worMatty

    aa worMatty Repacking Evangelist

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    Perhaps you could look at all the combined play testing and feedback, and see if that helps you work out the value of changing geometry. It may be that you only need to change a few things.

    It might give you the opportunity to manage rendering performance a bit better.
     
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