Billo

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Feb 8, 2016
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Especially recendly i am playing a lot This Game , i find it very interesting and fun , and i thought you know what? i would love to play rainbow six in team fortress 2 , and if you think about it, it is actually possible.
of course it needs a new logic for the map , to allow only 6 classes 1 at a time and some other features.
what do you think?
would you like to see something like that been created?
share your thoughts down and let me know your ideas.
also the map i am thinking to make is the original one the house. and the hostage may be just the intel.

(also the skyfortress project will be out in a month or two)
 

Muddy

Muddy
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Sep 5, 2014
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Generally speaking, you'd have to do a bit of a lot of compromising to convert a level from another game to TF2 (one example is the class/team limits, as far as I know there is no way to limit teams and classes for a particular map). Things like scale, height etc will have to be adapted to play well in TF2.

As for Rainbow Six Siege in particular, I've never played it so I have no idea.
 

Billo

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Feb 8, 2016
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yea i am aware. but just like custom maps why not give a try?
sure we need to do a lot of stuff but it may be fun in the end.
 

Moonrat

nothing left
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Jul 30, 2014
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If you really want to emulate the feel of playing R6S, make sure to include the frustration of being able to tear down the level and get cheap kills on blinded enemies as a result
 

Billo

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Feb 8, 2016
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i know that and also what i have to do in order to make this map.
i just wanted to share the idea with you guys and see 1 if it is possible , 2 if you would like to see it and 3 if anyone is interested
 

Billo

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Feb 8, 2016
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ok i know and thanks for the advise.
i will do it in the future only if the community wants. i feel it would be very fun and different-interesting to play.
 

Vel0city

func_fish
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Dec 6, 2014
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That said, Source is not very good with destructible environments. You'll either need models with animations or do it with brushwork and make separate physics blocks which will eat up ent data like a hungry dog.
 

Blade x64

Logical insanity
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Sep 3, 2009
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would be cool to have an attack mvm mode instead of just defend

It would be neat, but I can't see it working well. How would you make the mode interesting with the fact that bots are inherently dumb and you're limited to about 22 bots in existence at a time?
 

Diva Dan

hello!
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Mar 20, 2016
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You could have new enemy types similar to hl2 combine that stand and shoot. Cartoony guards would be cool to see! I could also imagine giant robo-heavies behind giant vault doors ready to activate once a checkpoint is reached.

If you've ever played the CS:GO coop missions, those are really fun and make use of the limited bot count. They are quick short waves that get harder as you enter the compound and then you have to backtrack once you have the hostage or whatever. It could definitely work in tf2, conceptually at least!
 

LeSwordfish

semi-trained quasi-professional
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Aug 8, 2010
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It would be neat, but I can't see it working well. How would you make the mode interesting with the fact that bots are inherently dumb and you're limited to about 22 bots in existence at a time?

Players carry a flag, and bots attack in waves from near the flag's location, like Left 4 Dead - so the map has to be designed with a ton of spawnpoints all around, never too far but hidden. The bots are trying to kill players and take the flag - surely they can do that - and players have to play invade ctf, moving the flag from one control point to the other. This allows things like player spawns to be moved up too, and breaks up "push forward" with "hold this position for thirty seconds or so".
 

Billo

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Feb 8, 2016
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so i see we have the logic of the map done on the paper. should we go and do the map?
 

Billo

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Feb 8, 2016
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yea. also what about be 2 versions of the map. 1 with bots and 1 normal. the normal version will enclude 6 defenders and 6 attackers trying to steal the flag or the intel just like the rb6