A Community Game Mode Created by:
Harry "Harry" Colquhoun
Liam "Diva Dan" Moffitt
Hello! Here you will find all of the content necessary for creating a map for "Zombie Infection", a community-created game mode officially featured in Scream Fortress 2023.
Included is an example map...
A redux of my old map https://tf2maps.net/downloads/siege_snowtown.9685/
Many thanks to Mr Burguers and gidi30 for their superior gamelogic and vscript support in helping me getting the gamemode redone. As such, the old player destruction-based prefab is unused, and gamemode is now more...
This is the dev package for making maps for VIP VScript starring the Mobster.
Showcase maps: Breakout, Chutes
VIP Mechanics:
To become the VIP you pick up a cane at your spawn.
While reminiscent of the flags from Crasher and Carrier, the cane is technically NOT a flag.
//todo
VIP Map...
Push the payload cart to the enemy base, delivering a lovely gift of unstable uranium that will leave them blowing up in joy (after 3 minutes).
This map is just practice so i can get better with logic, but I do intend to finish it. This'll need a custom HUD cause it doesnt show who has the...
This is a recreation of a sub-gamemode found in Team Fortress Classic. The intel starts off unacessable by having a func_door block the enemy team from getting it. You open the door by walking into a trigger that will open the door allowing you to take the flag.
I will update this to be more...
With permission from the Open Fortress team, as well as MacD11 and Suomimies55 (creators of the map) this is the first alpha of Open Deathmatch - a Deathmatch gamemode based on Open Fortress.
The vscript codebase was made by me within the 72 hours of the jam, as well as some asset adjustments...
This is my 2nd entry for a 72h jam. I think this time i got it better, and got a whole 24h to add simple detail. I wanted to try to make a new layout for my experimental ToW gamemode, with rotational symmetry instead of mirror
BASICS
This King of the Hill gamemode variation has a secondary point. The point can be captured after the main point by the losing team.
Capturing this point launches the airstrike: both main and secondary points are locked and reset, the doors slowly close and an airstrike happens, killing...
A custom gamemode where killing players switches them to your team.
The round ends when all players end up in one team, after which the teams scramble.
Easy to install, somewhat flexible and designed to co-exist with other vscript creations on the same map, which is far from a given. Should...
Murder mystery games are a genre of party games.
One of the players secretly plays a murderer, whilst other players must determine who among them is the criminal. Murder mystery games are generally played in a group, e.g. 6–20 people, (and in this case)with extra 1 murderer for each 7 Players...
Murder Manor is a test map for the vscript game mode Murder Mystery.
the map is being developed along side the game mode
each round for every 6 players
-1 player is chosen as the Murderer and is tasked with eliminating everyone else
-1 player is chosen as the Shariff and is tasked with finding...
From the original creator of VSH!
This is the new iteration of VS Saxton Hale Mode made with VScript. Unlike Plugin-VSH, you can pack the VScript Remake into your map, therefore such a map can be installed with ease on variety servers, uploaded to the Workshop, and potentially even added to TF2...
I had an idea for this implementation of king of the flag one day while my power was out.
Set in high cloudtop plateaus, Swipe the flag from underneath the radar dish and bring it to your team's base to start your timer, and protect it from enemies.
Thank you to Leezo for doing the gamemode...
This is the 1st map to test the gamemode i made: Point Tow, or just Tow, but a real ToW.
How this works:
- Push the cart to the enemy base to score points
- Scoring depends how far you're in the enemy's base
- Get to the end of the timer or the max points to win!
The map itself is set in a...
This is a recreation of the Kill Confirmed gamemode from multiple games into TF2. This uses PD as a base for point scoring.
The rules are simple: Players drop cores on death. If a player of the enemy team gets it, they score a point. If a player of the same team gets it, it gets denied...
Welcome to Plungepool! Set at the base of a beautiful waterfall, the REDs and BLUs of ancient ages wage a battle like none other!
Welcome to the first map of the Epic Medieval Mode gametype, forged by myself and my fellow medieval lover @Yaki ! This map spins a different take on Medieval Mode...
My submission for Microcontest #17
Inspired by Bowser's Castle from Super Mario Odyssey
Gamemode prefab from a scrapped april fools idea
Features assets from:
Japan pack
Frontline pack
Freyja's Egyptian Assets
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