A full length payload map set in a marble quarry, for the Stack the Deck contest, fulfilling the following cards (plus more!):
Gameplay-
Delay Mechanic (two of them!)
Functional Elevator (two of them!)
Two objectives within 1024hu (two of them!)
It will eventually have a non-deathpit hazard (or...
This is the development page for an upcoming Scream Fortress map this year, a special delivery map that will feature a boss! This map is still in Alpha and is the first one I have ever made on my own. I already have people selected for this map excluding a voice actor, so all I need is feedback...
So couple days ago, I wanted to create a trigger region where upon entering a door you enable the control point. Now I did do a few solutions before writing posts such as: Setlocked 0, and Enable name CP on StartTouch. Nothing seemed to work as far as my trials went, so hopefully few people can...
My first Hammer++ attempt. The location of the map is sewerage system built in the mountain. The RED pollutes the nearest lake that the BLU uses for drinking. In fury the BLU collected their best people to stop pollution and... to BLOW UP THIS PLACE!
I have no idea how to work with cubemaps.
That it. It's a literally just Scout in Asylum. It's my old map, that i decided to download here. Although meme is outdated, i hope someone still thinks it's funny.
Hey you!, yes you!
Have you ever wanted to make your reskin 2fort? Maybe you want to decorate it with cute colours and lights, maybe you want to change the textures because you think they're ugly, maybe you want to make an art pass or a Scream Fortress version or a Smissmass version, or maybe...
Heya!
I'm working on a 3CP Attack/Defend map but I'm struggling to work out the layout, I have a few ideas written down but I'm not sure how to connect them together. The map is based in a nature park where a majority of the map is played on treehouses and huts hanging from trees with bridges...
My second map, decided to go for an arena map that takes place on an airship.
Skybox made by Flo: https://tf2maps.net/downloads/cloudsky-skybox.14680/
Custom textures used:
https://tf2maps.net/downloads/dewm-texture-and-decals-pack.3914/
Props used from Frontline pack...
A Really simple 24 player map that is supposed too be for fun.
My first TF2 map, but not my first time mapping. Ive mapped for goldsrc a little but never for source so if you see any mistakes its because i was figuring out source hammer.
Simple vsh map that focuses on horizontal movement.
Map contains:
1) Buttons for main gates
2) Long sewer
3) Moving trains/platforms
4) Rare killbox (1/16 chance of button appearance)
Custom content:
1) Capture flag sound from TFC (at end round)
2) Custom texture (1 texture of bullets)
Please help me,
i cant run my maps. Everytime i want to run, i get this message:
-------------------------------------------------------------------------------
Running command: cd "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin"...
Idk what to do, here's the log if that helps any : \
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress...
I know the commands to make instant respawn but is there a way of executing them automatically by using a logic auto or something instead of writing them in the console every time you play the map
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