MVM Production B2

Seize the means of destruction

  1. Sandwhip

    aa Sandwhip

    Messages:
    119
    Positive Ratings:
    22
    Production - You get a tank, you get a tank, everybody gets a tank!

    Currently uses an advanced rottenburg mission while the map itself is being worked on. Feel free to make your own missions for it!

    Current (known) bugs:
    -Sentry busters explode immediately after spawning

    -Bots that spawn in 'loading zone B' will often choose not to leave. Walking close to the entrance fixes this in most cases.

    -Spies can spawn at the very back at the map and stay there until a player is nearby
     
  2. Freyja

    aa Freyja It hurt itself in it's confusion!

    Messages:
    2,902
    Positive Ratings:
    5,261
    The zip contains a vmf file not a bsp file
     
  3. Sandwhip

    aa Sandwhip

    Messages:
    119
    Positive Ratings:
    22
  4. Sandwhip

    aa Sandwhip

    Messages:
    119
    Positive Ratings:
    22
    +Added custom mission (advanced)
    7 waves of torture

    +Fixed bots getting stuck inside spawn B
    +Fixed bots not receiving spawn protection in spawn A
    +Fixed sentry busters exploding in spawn
    +Added extra variation to bomb path in robot spawn area
    +Fixed Cubemap-related errors
    +Fixed some instances of aggressive prop-fade

    Known issues:
    Some bot icons in the mission are missing
    Some bot holograms do not enable for the first wave

    Plan for A3:
    Mission balancing
    Map layout tweaks
    Substantial map detailing

    Read the rest of this update entry...
     
  5. Sandwhip

    aa Sandwhip

    Messages:
    119
    Positive Ratings:
    22
    Lots of stuff today lads

    +Overhauled the robot spawn area's layout
    +Added secret room
    +Changed quantity, quality, and location of pickups
    +Improved Sniper Bot nav
    +Added new 'flanker' nav
    +Overhauled large portions of the mission to actually be good (and named it)
    +Changed quantity and location of some pickups
    +Fixed holograms blocking projectiles
    +Fixed clipping issues in the distillery
    +Fixed multiple aggressive prop-fade issues
    +Added train (as an environmental hazard!)
    +Added A LOT of extra detailing
    +Enlarged entrance doors in corridor
    +Fixed bots getting stuck in walls after teleporting

    Known issues:
    Some bot icons in the mission are missing
    Some bot holograms do not enable for the first wave
    Train gates and lights don't work quite as intended

    Plan for A5:
    Mission balancing
    Map layout tweaks
    Additional map detailing
    Multiple bug fixes
    Train improvements

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  6. Sandwhip

    aa Sandwhip

    Messages:
    119
    Positive Ratings:
    22
    +Increased mission difficulty and generally improved it
    Multiple points in the mission were far too easy for 6 competent players, so waves have been changed, buffed, and enhanced.

    +Added new bomb and tank route through the warehouse
    This should hopefully make it harder to defend as bots have additional avenues of assault

    +Added small ramp in robot spawn area to make it easier for bots to reach players

    The first area felt more like a tower-defence than anything else, and melee bots weren't threatening at all because of that.

    +Changed Skybox and Environmental settings
    Looks more unique now, i'd say.

    +Fixed a LOT of bugs
    Self-explanatory



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  7. Sandwhip

    aa Sandwhip

    Messages:
    119
    Positive Ratings:
    22
    This update is primary based around making the bots work better around the map.

    -Removed truck
    +Improved mission balance and performance
    +Added small wall to ramp near robot spawn
    +Optimised bot nav
    +Added additional engineer spawn locations
    +Misc bug fixes

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  8. Sandwhip

    aa Sandwhip

    Messages:
    119
    Positive Ratings:
    22
  9. Sandwhip

    aa Sandwhip

    Messages:
    119
    Positive Ratings:
    22
    This update is aimed towards making it easier for others to create missions for this map, as well as making some balance changes.

    +Improved navigation mesh
    Bots tended to get caught up in some areas, this should be fixed now.

    +Added many new nav_prefer areas for mission-making
    Check the diagram below for more info!

    -Removed engineer-bot teleporter build points
    The map was a bit too small for engie teleporters, so now they will only build sentries.

    -Removed bomb route through warehouse
    This route was considerably superior to the other routes, and defending this route was a bit too difficult. Robots can still travel through the route, but not bomb-bots. See below for more info.

    +Added door to warehouse route
    This door blocks off the warehouse from the distillery, and is destroyed when a tank passes through it, opening up the route for other bots. (But not the bomb). Because of this, I recommend having tanks spawn late in the wave if you're planning on making any missions for this map.

    +Added more detail
    Mostly windows lol

    +Increased train damage
    The train only did 4000 damage per second in the previous version, which is nowhere near enough to insta-kill most giants. Damage value has been raised to 50000 per second. Additionally, the trigger_hurt volume has been increased.

    +Made multiple balance changes to the mission
    Some waves were too easy, some were too hard. Should be as least a little better now.

    +Several clipping improvements

    +A ton of bug fixes


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  10. Sandwhip

    aa Sandwhip

    Messages:
    119
    Positive Ratings:
    22
    Been a little while since the last update, huh?
    This update is a bit of everything, a bunch of detail, gameplay, and support changes have been made.


    +Improved navigation mesh
    Bots (still) tended to get caught up in some areas, this should be fixed now.

    +Added extra detail
    This includes many areas, including out-of-bounds and skybox.

    +Optimisation pass
    This is the first stage of optimisation, areaportals and the like will be next.

    +Made multiple balance changes to the mission
    I'm pretty happy with the mission as it is now, likely only needs some minor changes now

    +Added extra 'for-fun' mission
    This mission is very broken and awful.
    I encourage you to get 6 players and max out all upgrades for this mission, then it's pretty fun [​IMG]


    +Several clipping improvements

    +A ton of minor bug fixes

    +Probably a bunch of other things I can't recall


    Known issues:
    Some bot holograms do not enable for the first wave (jeez, when am I gonna fix this?!)
    New mission is shit

    Plan for next version:
    Changes as a result of player feedback [​IMG]

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  11. Sandwhip

    aa Sandwhip

    Messages:
    119
    Positive Ratings:
    22
    It's 5am so i'll make this quick

    +Mission improvements

    +Added extra detail
    Pretty minor stuff, mostly just improvements to existing detail

    +Optimisation pass (stage 2)
    Areaportals and other stuff

    +Made multiple balance changes to the mission
    I'm pretty happy with the mission as it is now, likely only needs some minor changes now

    -Removed extra mission
    Caused a few problems, so it's gone (for now)

    +Some minor bug fixes

    +Added extra support for mission creators

    Known issues:
    Some bot holograms do not enable for the first wave (jeez, when am I gonna fix this?!)

    Plan for next version:
    RC (maybe?)

    Read the rest of this update entry...