Been a little while since the last update, huh?
This update is a bit of everything, a bunch of detail, gameplay, and support changes have been made.
+Improved navigation mesh
Bots (still) tended to get caught up in some areas, this should be fixed now.
+Added extra detail
This includes many areas, including out-of-bounds and skybox.
This is the first stage of optimisation, areaportals and the like will be next.
+Made multiple balance changes to the mission
I'm pretty happy with the mission as it is now, likely only needs some minor changes now
+Added extra 'for-fun' mission
This mission is very broken and awful.
I encourage you to get 6 players and max out all upgrades for this mission, then it's pretty fun
+Several clipping improvements
+A ton of minor bug fixes
+Probably a bunch of other things I can't recall
Some bot holograms do not enable for the first wave (jeez, when am I gonna fix this?!)
New mission is shit
Plan for next version:
Changes as a result of player feedback