Is there any parts you found particularly not-fun?
Wave 1 as I pointed out contains nothing noteworthy and is just a slow trickle of scouts. Super boring and not particularly stimulating.
Are there any parts you found more difficult to defend than the rest of the map?
No
Do you like the snowy aesthetic?
Yes
Did you find the chokepoint near the start too powerful?
No
Did you find you never used a particular part of the map much?
No
Did you think that the bot paths were too spread out?
No
Do you think there needs to be a little more or less overall credit drops?
Honestly can't remember what credit drops were like, which probably means they're A-OK
Any other comments?
Get on with detailing, you have a good layout already and with MvM a perfect layout is less important than a good popfile.
Wave 1 as I pointed out contains nothing noteworthy and is just a slow trickle of scouts. Super boring and not particularly stimulating.
Are there any parts you found more difficult to defend than the rest of the map?
No
Do you like the snowy aesthetic?
Yes
Did you find the chokepoint near the start too powerful?
No
Did you find you never used a particular part of the map much?
No
Did you think that the bot paths were too spread out?
No
Do you think there needs to be a little more or less overall credit drops?
Honestly can't remember what credit drops were like, which probably means they're A-OK
Any other comments?
Get on with detailing, you have a good layout already and with MvM a perfect layout is less important than a good popfile.