Jungle themed MVM Map
A basic MvM map. Set in a jungle.
Thanks to heyo for the jungle assets.
i like bridges. also someone should donate a mvm server or something. i might be able to get one from someone but probably not.
I can't tell which building is the base. Maybe you should add some signs or something.
I hope that's sarcasm.
We tested tonight. First area is a funnel of death for the robots. Really easy. Until the scond tank spawned on the hatch.
We have one. I'm just not sure of all the details yet.
I I thought its bug.
How do we must to stop it? 6 eng?
It would be great to see a Christmas-themed map ;-)
It's a bug in the population file. If you want to fix it yourself so you can play on a2, open the file, scroll down to wave 8 and find:
change boss_path_a1 to boss_path_a_1
I will of course fix this for a3
Thanks. I'll try tomorrow. Map is cool.
I still feel the map may be a bit too large, but I think the overall layout has a lot of potential with tweaks. The main thing is that the map has a couple areas that were largely unused, and the upper route (that the bots come out of) seems a bit out of place since it basically runs behind the bulk of the map.
I think it may be a good idea to focus on the sort of "figure 8" style path, since that is kind of central to the layout.
In this picture I would likely move the bot entrance on the left to the right side under those trees, and get rid of that area altogether.
I updated it, changed the starting area some and did a new pop. file to make it a bit harder. Also, tweaked some nav stuff.
People put a sentry on the train, near where the bots spawn. It's very hard for the bots to kill, Sentry busters cannot reach it.
(Played a2) - GAME TOO EASY.
Maybe add another Entrance for bots?
Try a3, very nice. Now its hard
But on last wave server crashed and start to restart
Did it crash at the start of the wave, or when the tank spawned?
In the middle of the wave i think. Don't remember that we killed tank, so it can be tank spawn time.
UPD. First sentury buster spawn and we got crash.
And 1 question, can you do more waves?
Can i fix that manually like last time tank bug?
No, I figured out what it was, it's a problem in the map. I hope to have a4 up pretty soon, with some major changes and lots of bugfixes! I reccomend just waiting until then.
Expanded starting area, added a new dropdown point for bots.
Bots now use the back half of the map more often.
Left flank now doesn't take the bots around behind you.
Different route for the bomb carriers work now.
Added another route for the bomb carrier that goes up the side.
Clipped the logs on the cart so you don't get stuck.
Added more variety into waves.
And fixed the broken tanks, hooray!
Great map it looking great btw! Thanks for all the work you have been doing. I have noticed a few bug that i have encountered.
-People building on top of train avoiding sentry busters, which causes that annoying tic-tok loop..
-Wave 5? when the Giant Medic/Heavy combos come out, first one came out fine. Almost made it to point.. waited about 1min of defending pyros and realized that the next wave of Giant Medic/Heavy combo was stuck behind the rock/tree where they drop down.. Happened to the one after that as well. Maybe just make that rock there apart of the cliff? so they drop down on it?
Again great work and cant wait to see future updates!! im running it on my NY server right now 126.96.36.199:27015
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