Outflow a29

Steel by the Sea

  1. Yrr

    aa Yrr An Actual Deer

    Messages:
    1,101
    Positive Ratings:
    2,174
  2. Yrr

    aa Yrr An Actual Deer

    Messages:
    1,101
    Positive Ratings:
    2,174
    -Lengthened C captime to match B
    -Fixed a perch spot on B
    -Added a Stop Hand sign to a door people kept trying to open
    -made the map good nvm probably not

    Read the rest of this update entry...
     
  3. Yrr

    aa Yrr An Actual Deer

    Messages:
    1,101
    Positive Ratings:
    2,174
    Fiddled with spawn locations for each point
    -Red now spawn in the other half of their spawnroom after B
    -One of Red's spawn exits onto C is now closed after B
    -Red spawn has been modified for the new location
    -Blu spawns are moved forwards slightly after A
    -Added new drop connecting C Choke to Sewer, opens like the rest of C Choke after B

    Read the rest of this update entry...
     
  4. Yrr

    aa Yrr An Actual Deer

    Messages:
    1,101
    Positive Ratings:
    2,174
    -shortened C captime back to what it was
    -shortened B captime to match A and C
    -removed some resupplies from RED spawn that made watching the point from spawn too easy

    Read the rest of this update entry...
     
  5. Yrr

    aa Yrr An Actual Deer

    Messages:
    1,101
    Positive Ratings:
    2,174
    -Made the C choke room into RED's new first spawn
    -Adjusted spawn times to compensate
    -C choke -> C is now a raised dropdown
    -New pickup placements in C choke
    -Removed lefthand RED spawn exit onto C

    Read the rest of this update entry...
     
  6. Yrr

    aa Yrr An Actual Deer

    Messages:
    1,101
    Positive Ratings:
    2,174
  7. Yrr

    aa Yrr An Actual Deer

    Messages:
    1,101
    Positive Ratings:
    2,174
    -Fixed respawnroom still being active in RED's first spawn after it opens
    -Moved BLU's forward spawn
    -Blocked off the old one
    -Fixed RED's respawn times on B and C because I set the spawntime change backwards

    Read the rest of this update entry...