Outflow

Outflow b4

whats new?
  • added door textures that show which point openes them to help players learn the map
  • slightly increased red repsawn time on C
  • improved lighting
  • optimization
thanks to all the playtesters!
whats new?
  • major optimization
  • minor detailing
thanks to all the playtesters!
whats new?
  • added ANIMATED models by seba!
  • barebones optimization
  • lighting
  • minor changes
thanks to all the playtesters!
whats new?
  • added temporary soundscapes
  • changed sun angle and adjusted ambient brightness
  • some lighting changes
  • fixed a tiny gap in the windows on blue spawn
  • many visual improvements
  • minor changes
thanks to all the playtesters!
whats new?
  • were moving to beta!
    -some models are still needing to be made
    -soundscapes are still needing to be made
  • artpass! map looks pretty now
  • added cubemaps all over
    -ocean water is having seam issues, will need to figure out a way to cover it up
  • minor gameplay changes as a result of the artpass
thanks to all the playtesters!
whats new?
  • moved some health packs in the sewer
thanks to all the playtesters!
whats new?
  • added new drop down from sniper-room to sewer
  • closed windows in sniper room
    - this should make some sentry spots more viable
  • improved signage
  • minor changes
thanks to all the playtesters!
whats new?
  • blue forward spawn now has a balcony again
  • moved some doorways around to block sightlines
  • added back A flank > lobby door
  • A flank door now closes after B capture
thanks to all the playtesters!
whats new?
  • added pallete to block spam angle to red spawn door
  • removed a door in lobby and moved another one forward into lobby
thanks to all the playtesters!
what was fixed?
  • fixed missing lighting on the back of C
  • added a light to flank on C to make it slightly brighter
  • fixed some missing patches