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whats new?
added door textures that show which point openes them to help players learn the map
slightly increased red repsawn time on C
improved lighting
optimization
thanks to all the playtesters!
whats new?
major optimization
minor detailing
thanks to all the playtesters!
whats new?
added ANIMATED models by seba!
barebones optimization
lighting
minor changes
thanks to all the playtesters!
whats new?
added temporary soundscapes
changed sun angle and adjusted ambient brightness
some lighting changes
fixed a tiny gap in the windows on blue spawn
many visual improvements
minor changes
thanks to all the playtesters!
whats new?
were moving to beta!
-some models are still needing to be made
-soundscapes are still needing to be made
artpass! map looks pretty now
added cubemaps all over
-ocean water is having seam issues, will need to figure out a way to cover it up
minor gameplay changes as a result of the artpass
thanks to all the playtesters!
whats new?
moved some health packs in the sewer
thanks to all the playtesters!
whats new?
added new drop down from sniper-room to sewer
closed windows in sniper room
- this should make some sentry spots more viable
improved signage
minor changes
thanks to all the playtesters!
whats new?
blue forward spawn now has a balcony again
moved some doorways around to block sightlines
added back A flank > lobby door
A flank door now closes after B capture
thanks to all the playtesters!
whats new?
added pallete to block spam angle to red spawn door
removed a door in lobby and moved another one forward into lobby
thanks to all the playtesters!
what was fixed?
fixed missing lighting on the back of C
added a light to flank on C to make it slightly brighter
fixed some missing patches